Skip to the page
RUST ANALYTICS
LIVE60,425PLY11,490SRV
QUOTE 174.57.83.70:28040 Online NA checked 11m ago

[US] Sentinel Main Test | Vanilla | Weekly

weekly wipes vanillamoddedoxide
Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,233
top 70% · #1547 in NA
Rank · 7d ago
–
not ranked a week ago
Last wipe
11d ago
weekly schedule
Next wipe
2d 14h
Sat 24 Oct, 03:09 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4250
Custom Map · seed 1337
First seen
16 Oct 2026
no hostname published

Players

AveragePeak
0123414:0023:0008:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

025507510014:0023:0008:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct19 Oct20 Oct21 Oct

Top 70% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeSaturday 24 October, 03:09 UTCin 2d 14h

Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[NA] Willjum's Solo Only | Thursday WipesNA · groups of 8+ · weekly · 24 on average5/100+1+15.4%
2Rust Degens - US Vanilla | FridaysNA · groups of 8+ · weekly · 12 on average1/150−8−88.3%
3Rusty Moose |US Mondays|NA · groups of 12+ · weekly · 157 on average163/250−82−33.4%
4Rustoria.co - US MainNA · groups of 16+ · weekly · 155 on average22/250+0+1.9%
5Rustafied.com - US FridayNA · groups of 16+ · weekly · 135 on average10/100−5−34.8%
6Rustoria.co - US MondaysNA · groups of 12+ · weekly · 127 on average69/200−82−54.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [US] Sentinel Main Test | Vanilla | Weekly?

No gather rate appears in the name of [US] Sentinel Main Test | Vanilla | Weekly. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Modded is its category in the server browser; plugins or settings modify the game. Plugin count: Oxide. Vanilla is its own label: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

Which map is played on [US] Sentinel Main Test | Vanilla | Weekly?

This page provides the published map file for the custom map of size 4,250 on [US] Sentinel Main Test | Vanilla | Weekly.

Population

What is the rank of [US] Sentinel Main Test | Vanilla | Weekly?

In the top 70% of all ranked servers, [US] Sentinel Main Test | Vanilla | Weekly is #15,233 on player hours over the last seven days and #1,547 in North America.

How many players does [US] Sentinel Main Test | Vanilla | Weekly have?

0 of 10 slots on [US] Sentinel Main Test | Vanilla | Weekly are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

When does [US] Sentinel Main Test | Vanilla | Weekly schedule its wipes?

From weekly: 7 days after its last wipe, the next wipe at [US] Sentinel Main Test | Vanilla | Weekly is estimated. The date of its next wipe is Saturday 24 October at 03:09 UTC. This world has been running for 11 days 9 hours. Weekly wipes are what its tags advertise.

Server Info

What is the server location for [US] Sentinel Main Test | Vanilla | Weekly?

In North America, [US] Sentinel Main Test | Vanilla | Weekly lists itself with the NA tag. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 174.57.83.70:28040.

What is the performance like on [US] Sentinel Main Test | Vanilla | Weekly?

Average server fps for the last 48 hours is 67; the floor was 42. 97,322 entities is the maximum carried: buildings, deployables and everything else. Up to 5,525 MB of memory was used. What players feel as lag is low fps together with a rising entity count.

[US] Sentinel Main Test | Vanilla | Weekly runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Windows, running on [US] Sentinel Main Test | Vanilla | Weekly. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of [US] Sentinel Main Test | Vanilla | Weekly?

The server is live: [US] Sentinel Main Test | Vanilla | Weekly is online. The reported uptime puts its last restart at about 11 days 7 hours ago. The last 4 full days give 100% uptime, 96 hours on out of 96. The earliest Rust Analytics saw it was 16 October 2026.

Server Tags

How should you interpret the tags on [US] Sentinel Main Test | Vanilla | Weekly?

Published by [US] Sentinel Main Test | Vanilla | Weekly for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): One wipe a week; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings; NA (North America): The browser places this server in North America; rustmaps (Custom tag): This tag is custom, applied by the owner or a plugin rather than by Rust itself. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does [US] Sentinel Main Test | Vanilla | Weekly show up in Rust Analytics lists and filters?

These Rust Analytics lists include [US] Sentinel Main Test | Vanilla | Weekly: Modded Rust servers and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

How to Join

What is the process to join [US] Sentinel Main Test | Vanilla | Weekly?

Type client.connect 174.57.83.70:28040 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,^w,^v,NA,gmvanilla,cs167398,ts8,^o^z,rustmaps

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly One wipe a week.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Region

NA
North America The browser places this server in North America.

Other

rustmaps
Custom tag This tag is custom, applied by the owner or a plugin rather than by Rust itself.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.