My Local Test Server [No EAC]
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,340 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 36d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average | 321/350 | ▼−157−32.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average | 202/200 | ▼−97−32.5% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 137/200 | ▼−20−12.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average | 222/225 | ▼−14−5.9% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average | 42/250 | ▲+12+38.5% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average | 216/250 | ▼−32−13.1% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on My Local Test Server [No EAC]?
No gather rate is given in the name of My Local Test Server [No EAC]. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is not active.
What is the current map on My Local Test Server [No EAC]?
My Local Test Server [No EAC] uses a procedural map, which the game generates.
Player Count
What position does My Local Test Server [No EAC] hold in the server rankings?
For the last seven days, My Local Test Server [No EAC] holds rank #13,340 on player hours, in the top – of all ranked servers.
How many players does My Local Test Server [No EAC] have?
At present, My Local Test Server [No EAC] is offline; the last sighting was 29 days 12 hours ago.
Wipe Cycle
When does My Local Test Server [No EAC] schedule its wipes?
The record holds too few of My Local Test Server [No EAC]'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 36 days 18 hours ago the current world was created.
Server Overview
Where can My Local Test Server [No EAC] be found?
No region is published by My Local Test Server [No EAC]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 176.0.41.147:28015.
My Local Test Server [No EAC] runs which version of Rust?
The version in use at My Local Test Server [No EAC]: Rust network protocol 2633 and build 163407, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is My Local Test Server [No EAC] up, and how consistent is its uptime?
No response from My Local Test Server [No EAC]. It was last seen 29 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 15 September 2026 is when Rust Analytics first saw it.
Server Tags
What is the meaning of the tags on My Local Test Server [No EAC]?
Published by My Local Test Server [No EAC] for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163407 (Build): Game build: 163407; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does My Local Test Server [No EAC] show up in Rust Analytics lists and filters?
These Rust Analytics lists include My Local Test Server [No EAC]: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join My Local Test Server [No EAC]?
Type client.connect 176.0.41.147:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163407,ts8
Game
gmrust
mp10
ts8
v2633
cs163407
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.