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RUST ANALYTICS
LIVE48,747PLY11,538SRV
QUOTE 176.0.41.147:28015 Offline checked 29d ago

My Local Test Server [No EAC]

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,340
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
36d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average321/350−157−32.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average202/200−97−32.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average137/200−20−12.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average222/225−14−5.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average42/250+12+38.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average216/250−32−13.1%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on My Local Test Server [No EAC]?

No gather rate is given in the name of My Local Test Server [No EAC]. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is not active.

What is the current map on My Local Test Server [No EAC]?

My Local Test Server [No EAC] uses a procedural map, which the game generates.

Player Count

What position does My Local Test Server [No EAC] hold in the server rankings?

For the last seven days, My Local Test Server [No EAC] holds rank #13,340 on player hours, in the top – of all ranked servers.

How many players does My Local Test Server [No EAC] have?

At present, My Local Test Server [No EAC] is offline; the last sighting was 29 days 12 hours ago.

Wipe Cycle

When does My Local Test Server [No EAC] schedule its wipes?

The record holds too few of My Local Test Server [No EAC]'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 36 days 18 hours ago the current world was created.

Server Overview

Where can My Local Test Server [No EAC] be found?

No region is published by My Local Test Server [No EAC]. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 176.0.41.147:28015.

My Local Test Server [No EAC] runs which version of Rust?

The version in use at My Local Test Server [No EAC]: Rust network protocol 2633 and build 163407, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is My Local Test Server [No EAC] up, and how consistent is its uptime?

No response from My Local Test Server [No EAC]. It was last seen 29 days 12 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 15 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on My Local Test Server [No EAC]?

Published by My Local Test Server [No EAC] for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163407 (Build): Game build: 163407; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does My Local Test Server [No EAC] show up in Rust Analytics lists and filters?

These Rust Analytics lists include My Local Test Server [No EAC]: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join My Local Test Server [No EAC]?

Type client.connect 176.0.41.147:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163407,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163407
Build Game build: 163407.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.