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RUST ANALYTICS
LIVE93,719PLY11,670SRV
QUOTE 176.116.166.101:28015 Offline checked 31d ago

TEST

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,040
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
40d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 386 on average489/525−45−8.5%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 321 on average188/200−47−19.9%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 319 on average349/375−102−22.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 305 on average339/350−108−24.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average1037/1075+998+2570.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 261 on average275/325−98−26.2%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on TEST?

No gather rate appears in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on TEST?

TEST uses a procedural map, which the game generates.

Player Count

What position does TEST hold in the server rankings?

In the top – of all ranked servers, TEST is #15,040 on player hours over the last seven days.

How full is TEST?

At present, TEST is offline; the last sighting was 31 days 2 hours ago.

Wipe Frequency

On what cycle does TEST wipe?

The record holds too few of TEST's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 40 days 3 hours old.

Server Info

What is the server location for TEST?

There is no region published for TEST. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 176.116.166.101:28015.

What Rust version is TEST running?

The version in use at TEST: Rust network protocol 2633 and build 163207, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

Is TEST up, and how consistent is its uptime?

TEST is down. The last time we saw it was 31 days 2 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 14 September 2026.

Tags and Rankings

What is the meaning of the tags on TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163207 (Build): Game build: 163207; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which TEST publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature TEST?

The following Rust Analytics lists feature TEST: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to TEST?

The console route: start Rust, press F1, enter client.connect 176.116.166.101:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163207
Build Game build: 163207.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.