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RUST ANALYTICS
LIVE78,183PLY11,718SRV
QUOTE 176.193.156.72:28015 Offline checked 21d ago

TEST

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,187
top 57%
Rank · 7d ago
#7,396
5791 places down
Last wipe
24d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
20 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average456/500+69+17.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average372/400−17−4.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average286/325−8−2.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average320/350−48−13.1%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average48/250−23−32.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average339/450+42+14.2%

Quick answers

from the figures on this page

Map and Rules

How is TEST configured in terms of rules and settings?

No gather rate is given in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on TEST?

The game generates the procedural map on TEST.

Population

Where does TEST sit in the rankings?

For the last seven days, TEST holds rank #13,187 on player hours, in the top 57% of all ranked servers.

What is the population on TEST?

Right now, TEST is offline; the last sighting was 21 days 22 hours ago.

Wipe Frequency

On what cycle does TEST wipe?

No rhythm can be told for TEST yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 24 days.

Server Overview

What is the location of TEST?

There is no region published for TEST. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 176.193.156.72:28015.

What Rust version is TEST running?

The version in use at TEST: Rust network protocol 2633 and build 164530, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is TEST and is it currently online?

TEST is down. The last time we saw it was 21 days 22 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 20 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on TEST?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent, which TEST publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does TEST show up in Rust Analytics lists and filters?

These Rust Analytics lists include TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to TEST?

The console route: start Rust, press F1, enter client.connect 176.193.156.72:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.