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RUST ANALYTICS
LIVE38,150PLY11,459SRV
QUOTE 176.210.20.162:28015 Offline checked 25d ago

Local Unity 6 Test

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,454
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
27d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average274/250−47−14.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average162/200−17−9.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average217/250+40+22.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average152/200−30−16.4%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average20/250−19−49.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average117/150−51−30.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Local Unity 6 Test?

No gather rate is given in the name of Local Unity 6 Test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is not active.

Which map is played on Local Unity 6 Test?

The game generates the procedural map on Local Unity 6 Test.

Population

What is the rank of Local Unity 6 Test?

For the last seven days, Local Unity 6 Test holds rank #15,454 on player hours, in the top – of all ranked servers.

What is the population on Local Unity 6 Test?

Right now, Local Unity 6 Test is offline; the last sighting was 25 days 3 hours ago.

Wipe Schedule

When does Local Unity 6 Test schedule its wipes?

There are too few wipes on record for Local Unity 6 Test to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 27 days 5 hours old.

Server Info

What is the server location for Local Unity 6 Test?

For Local Unity 6 Test, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 176.210.20.162:28015 is its address.

Local Unity 6 Test runs which version of Rust?

The build is Rust network protocol 2633 and build 163794 on Windows, running on Local Unity 6 Test. Joining requires the same protocol on your game, which Steam updates.

How reliable is Local Unity 6 Test and is it currently online?

Offline at this moment: Local Unity 6 Test. Last seen 25 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 19 September 2026.

Tags & Filters

How should you interpret the tags on Local Unity 6 Test?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs163794 (Build): It runs build 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent, which Local Unity 6 Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Local Unity 6 Test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include Local Unity 6 Test: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to Local Unity 6 Test?

The console route: start Rust, press F1, enter client.connect 176.210.20.162:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp2
Max players It holds 2 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs163794
Build It runs build 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.