Test server
Key statistics
the figures behind the quote- Players now
- 1/ 500 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 2 peak 4
- Rank
- #6,468 top 29%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 4d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 23 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 4 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average | 487/500 | ▼−3−0.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average | 327/300 | ▲+19+6.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 151/200 | ▼−6−3.9% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average | 243/225 | ▼−54−18.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 33/250 | ▼−15−30.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average | 258/300 | ▲+14+5.7% |
Quick answers
from the figures on this pageServer Rules
What settings and rules are in place on Test server?
No gather rate is given in the name of Test server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Test server?
The game generates the procedural map on Test server.
Player Count
What is the rank of Test server?
For the last seven days, Test server holds rank #6,468 on player hours, in the top 29% of all ranked servers.
How full is Test server?
At present, Test server is offline; the last sighting was 42 hours ago. Average players over seven days: 2; peak: 4. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 4 players.
Wipe Schedule
How often does Test server wipe?
The record holds too few of Test server's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 4 days 22 hours.
Server Details
What is the location of Test server?
No region is published by Test server. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 176.50.79.223:28015.
Test server runs which version of Rust?
The build is Rust network protocol 2634 and build 167584 on Windows, running on Test server. The protocol has to match for you to join, and Steam applies that update.
How reliable is Test server and is it currently online?
No response from Test server. It was last seen 42 hours ago. 14% is its uptime for the last 3 full days, 10 of 72 hours. 10 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on Test server?
The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167584 (Build): Game build: 167584; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which Test server publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Test server show up in Rust Analytics lists and filters?
These Rust Analytics lists include Test server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How to Join
What is the process to join Test server?
The console route: start Rust, press F1, enter client.connect 176.50.79.223:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp500,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp500
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.