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RUST ANALYTICS
LIVE50,899PLY11,549SRV
QUOTE 176.6.23.60:28015 Offline checked 6h ago

Test

Players · last
1/ 1
+024h
100% full
Day range 0 1
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
+0
no reading a day ago
7-day average
1
peak 1
Rank
#8,890
top 40%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
8
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75114:0018:0020:0000:0002:0004:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average372/375−135−26.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average216/225−111−34.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average140/200−13−8.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average251/250−37−12.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average30/250−13−30.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average217/275−65−23.1%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Test?

No gather rate is given in the name of Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on Test?

Test uses a procedural map, which the game generates.

Population

Where does Test sit in the rankings?

In the top 40% of all ranked servers, Test is #8,890 on player hours over the last seven days.

How many players does Test have?

Right now, Test is offline; the last sighting was 6 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.

Wipe Frequency

How often does Test wipe?

There are too few wipes on record for Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 2 days 21 hours old.

Server Info

Where can Test be found?

For Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 176.6.23.60:28015.

Test is on which Rust version?

The build is Rust network protocol 2634 and build 167584 on Windows, running on Test. Joining requires the same protocol on your game, which Steam updates.

What is the uptime and reliability of Test?

No response from Test. It was last seen 6 hours ago. First sighting by Rust Analytics: 14 October 2026.

Tags & Filters

How should you interpret the tags on Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Test show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

What steps do I take to join Test?

The console route: start Rust, press F1, enter client.connect 176.6.23.60:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build It runs build 167584.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.