Test
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #8,890 top 40%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 8 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average | 372/375 | ▼−135−26.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average | 216/225 | ▼−111−34.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 140/200 | ▼−13−8.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average | 251/250 | ▼−37−12.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average | 30/250 | ▼−13−30.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average | 217/275 | ▼−65−23.1% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Test?
No gather rate is given in the name of Test. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.
What is the current map on Test?
Test uses a procedural map, which the game generates.
Population
Where does Test sit in the rankings?
In the top 40% of all ranked servers, Test is #8,890 on player hours over the last seven days.
How many players does Test have?
Right now, Test is offline; the last sighting was 6 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. Over the last 48 hours, the peak hour was 21:00 UTC, averaging 1 players.
Wipe Frequency
How often does Test wipe?
There are too few wipes on record for Test to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 2 days 21 hours old.
Server Info
Where can Test be found?
For Test, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 176.6.23.60:28015.
Test is on which Rust version?
The build is Rust network protocol 2634 and build 167584 on Windows, running on Test. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Test?
No response from Test. It was last seen 6 hours ago. First sighting by Rust Analytics: 14 October 2026.
Tags & Filters
How should you interpret the tags on Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): It runs build 167584; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Test publishes. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Test show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
What steps do I take to join Test?
The console route: start Rust, press F1, enter client.connect 176.6.23.60:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp1
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.