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RUST ANALYTICS
LIVE50,899PLY11,549SRV
QUOTE 176.6.48.158:28015 Offline checked 21h ago

Test

Players · last
1/ 1
+124h
100% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
+1
no reading a day ago
7-day average
0
peak 1
Rank
#13,672
top 62%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
14 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75112:0013:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct15 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average372/375−135−26.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average216/225−111−34.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average140/200−13−8.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average251/250−37−12.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average30/250−13−30.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average217/275−65−23.1%

Quick answers

from the figures on this page

Rules & Settings

How is Test configured in terms of rules and settings?

The name of Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on Test?

A procedural map runs on Test, created by the game.

Population

What position does Test hold in the server rankings?

In the top 62% of all ranked servers, Test is #13,672 on player hours over the last seven days.

How many players does Test have?

At present, Test is offline; the last sighting was 21 hours ago. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 1 players.

Wipe Frequency

How often does Test wipe?

No rhythm can be told for Test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 2 days 21 hours.

Server Details

What is the server location for Test?

There is no region published for Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 176.6.48.158:28015 is its address.

Test is on which Rust version?

The version in use at Test: Rust network protocol 2634 and build 167584, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Test and is it currently online?

No response from Test. It was last seen 21 hours ago. The earliest Rust Analytics saw it was 14 October 2026.

Tags & Filters

How should you interpret the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Test appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Joining the Server

How can I connect to Test?

Type client.connect 176.6.48.158:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167584
Build Build 167584.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.