Test
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▲+1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,672 top 62%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 14 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average | 372/375 | ▼−135−26.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average | 216/225 | ▼−111−34.0% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 140/200 | ▼−13−8.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average | 251/250 | ▼−37−12.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average | 30/250 | ▼−13−30.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average | 217/275 | ▼−65−23.1% |
Quick answers
from the figures on this pageRules & Settings
How is Test configured in terms of rules and settings?
The name of Test carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on Test?
A procedural map runs on Test, created by the game.
Population
What position does Test hold in the server rankings?
In the top 62% of all ranked servers, Test is #13,672 on player hours over the last seven days.
How many players does Test have?
At present, Test is offline; the last sighting was 21 hours ago. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 1 players.
Wipe Frequency
How often does Test wipe?
No rhythm can be told for Test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 2 days 21 hours.
Server Details
What is the server location for Test?
There is no region published for Test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 176.6.48.158:28015 is its address.
Test is on which Rust version?
The version in use at Test: Rust network protocol 2634 and build 167584, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.
How reliable is Test and is it currently online?
No response from Test. It was last seen 21 hours ago. The earliest Rust Analytics saw it was 14 October 2026.
Tags & Filters
How should you interpret the tags on Test?
These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167584 (Build): Build 167584; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Test appears in which of the lists and filters on Rust Analytics?
On Rust Analytics, Test matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
How can I connect to Test?
Type client.connect 176.6.48.158:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs167584,ts8
Game
gmrust
mp1
ts8
v2634
cs167584
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.