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RUST ANALYTICS
LIVE40,859PLY11,465SRV
QUOTE 176.6.61.1:28015 Offline checked 6d ago

Test

Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,966
top 72%
Rank · 7d ago
#16,709
743 places up
Last wipe
1767d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
not published
players per team
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
6 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct8 Oct9 Oct11 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average320/325−1−0.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average162/225−17−9.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average199/250+22+12.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average164/200−18−9.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250−11−29.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average167/175−1−0.5%

Quick answers

from the figures on this page

Server Rules

How is Test configured in terms of rules and settings?

The name of Test carries no gather rate. A group limit is not published. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on Test?

A procedural map runs on Test, created by the game.

Player Count

What position does Test hold in the server rankings?

In the top 72% of all ranked servers, Test is #15,966 on player hours over the last seven days.

What is the population on Test?

At present, Test is offline; the last sighting was 6 days 21 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How often does Test wipe?

The record holds too few of Test's wipes to establish its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 1767 days 8 hours ago the current world was created.

Server Details

Where can Test be found?

No region is published by Test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 176.6.61.1:28015 is its address.

What Rust version is Test running?

Rust network protocol 2323 on Windows is what Test runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is Test up, and how consistent is its uptime?

No response from Test. It was last seen 6 days 21 hours ago. 1% is its uptime for the last 7 full days, 1 of 168 hours. The earliest Rust Analytics saw it was 6 October 2026.

Server Tags

How should you interpret the tags on Test?

These tags are published by Test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): It holds 5 slots; v2323 (Protocol): Protocol 2323: matching game versions are required to join; ptrak (Networking): Runs on RakNet, Rust's default network layer; he8c2d43f (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set; stok (Custom tag): The owner or a plugin added this; it is not part of the standard Rust tag set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Test?

The following Rust Analytics lists feature Test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all.

Connection

What is the process to join Test?

The console route: start Rust, press F1, enter client.connect 176.6.61.1:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp5,ptrak,v2323,he8c2d43f,stok,gmrust

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players It holds 5 slots.
v2323
Protocol Protocol 2323: matching game versions are required to join.
ptrak
Networking Runs on RakNet, Rust's default network layer.

Other

he8c2d43f
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.
stok
Custom tag The owner or a plugin added this; it is not part of the standard Rust tag set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.