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RUST ANALYTICS
LIVE74,462PLY11,566SRV
QUOTE 176.61.162.189:28035 Offline checked 12h ago

Public

Players · last
0/ 500
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 500
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#13,546
top 61%
Rank · 7d ago
#16,032
2486 places up
Last wipe
12h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
QAIsland
First seen
15 Sep 2026
no hostname published

Players

AveragePeak
0123409:0009:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
4 days
between real wipes
on rhythm
29%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Tue 13 OctFri 9 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 19 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 09:40 UTC12h ago – – running 0
Tue 13 Oct, 14:14 UTC2d ago 0 – 1.8 days 1
Fri 9 Oct, 15:03 UTC6d ago 1 – 4 days 0
Thu 1 Oct, 17:41 UTC FW14d ago 1 – 7.9 days 1
Tue 29 Sep, 23:07 UTC15d ago 1 – 1.8 days 1
Sat 26 Sep, 16:44 UTC19d ago 1 – 3.3 days 0
Tue 22 Sep, 12:41 UTC23d ago 0 – 4.2 days 0
Thu 17 Sep, 17:11 UTC28d ago 1 – 4.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average228/275−12−5.2%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 317 on average254/250−196−43.5%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 313 on average177/225−1−0.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 300 on average196/250+35+21.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average673/775+645+2325.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 256 on average208/325+29+16.0%

Quick answers

from the figures on this page

Rules & Settings

How is Public configured in terms of rules and settings?

No gather rate appears in the name of Public. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC is active.

Activity

What position does Public hold in the server rankings?

For the last seven days, Public holds rank #13,546 on player hours, in the top 61% of all ranked servers.

What is the population on Public?

Right now, Public is offline; the last sighting was 12 hours ago. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Schedule

What happens on wipe day at Public?

An average of 1 players marked the busiest point of its recent wipes. 19 hours after the latest wipe, the crowd reached its peak.

On what cycle does Public wipe?

There is no next wipe to predict for Public, which wipes at irregular times. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 12 hours ago the current world was created.

Server Info

Where can Public be found?

No region is published by Public. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 176.61.162.189:28035 is its address.

What Rust version is Public running?

The version in use at Public: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is Public and is it currently online?

Public is down. The last time we saw it was 12 hours ago. 7 full days have passed with 2% uptime, 3 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.

Tags and Rankings

What is the meaning of the tags on Public?

Published by Public for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does Public show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Public: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Connection

How can I connect to Public?

Type client.connect 176.61.162.189:28035 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players It holds 500 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.