test
Key statistics
the figures behind the quote- Players now
- 0/ 5 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak 2
- Rank
- #7,187 top 33%
- Rank · 7d ago
- #15,970 ▲8783 places up
- Last wipe
- 1d ago no schedule published
- Next wipe
- – too few wipes seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 16 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 13 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 2 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yet- usual gap
- 10.6 days between real wipes
- wipe-day peak
- 0 players, last three wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 08:08 UTC1d ago | – | – | running | 1 |
| Sat 3 Oct, 16:33 UTC11d ago | 0 | – | 10.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 388 on average | 521/575 | ▼−35−6.3% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 324 on average | 299/325 | ▼−129−30.1% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 322 on average | 152/200 | ▼−24−13.5% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 308 on average | 333/375 | ▼−26−7.4% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 292 on average | 348/250 | ▲+301+644.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 264 on average | 257/325 | ▼−74−22.5% |
Quick answers
from the figures on this pageServer Rules
How is test configured in terms of rules and settings?
No gather rate is given in the name of test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. Community is its listing in the server browser. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on test?
test uses a procedural map, which the game generates.
Activity
Where does test sit in the rankings?
In the top 33% of all ranked servers, test is #7,187 on player hours over the last seven days.
What is the population on test?
At present, test is offline; the last sighting was 23 hours ago. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, the peak hour was 15:00 UTC, averaging 1 players.
Wipe Cycle
What can you expect on wipe day for test?
An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.
On what cycle does test wipe?
No rhythm can be told for test yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 29 hours old.
Server Overview
Where can test be found?
No region is published by test. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 176.9.18.206:20083.
test runs which version of Rust?
The version in use at test: Rust network protocol 2634 and build 167781, on Linux. Joining requires the same protocol on your game, which Steam updates.
How reliable is test and is it currently online?
Offline at this moment: test. Last seen 23 hours ago. The last 7 full days give 95% uptime, 159 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.
Tags & Filters
What is the meaning of the tags on test?
These tags are published by test and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged. Also in the tags and at the top of this page: current players, queue and world creation time.
test appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include test: Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last 3 days.
Joining the Server
What is the process to join test?
Type client.connect 176.9.18.206:20083 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp5,ptrak,$r?,v2634,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp5
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.