LOCAL SERVER
Key statistics
the figures behind the quote- Players now
- 1/ 100 1% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,563 top 61%
- Rank · 7d ago
- #13,219 ▼1344 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 29 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average | 293/325 | ▼−28−8.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 121/225 | ▼−58−32.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average | 214/250 | ▲+37+21.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 174/200 | ▼−8−4.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 23/250 | ▼−16−41.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average | 137/175 | ▼−31−18.4% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on LOCAL SERVER?
No gather rate is given in the name of LOCAL SERVER. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on LOCAL SERVER?
The game generates the procedural map on LOCAL SERVER.
Player Count
What position does LOCAL SERVER hold in the server rankings?
In the top 61% of all ranked servers, LOCAL SERVER is #14,563 on player hours over the last seven days.
How full is LOCAL SERVER?
Right now, LOCAL SERVER is offline; the last sighting was 15 days 1 hours ago.
Wipe Schedule
On what cycle does LOCAL SERVER wipe?
There are too few wipes on record for LOCAL SERVER to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 15 days 1 hours ago the current world was created.
Server Overview
What is the server location for LOCAL SERVER?
No region is published by LOCAL SERVER. Rust Analytics reports the location a server claims, not the machine's actual location. 178.120.54.193:28015 is its address.
LOCAL SERVER runs which version of Rust?
Rust network protocol 2633 and build 165217 on Windows is what LOCAL SERVER runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of LOCAL SERVER?
No response from LOCAL SERVER. It was last seen 15 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 29 September 2026.
Tags and Rankings
What is the meaning of the tags on LOCAL SERVER?
Published by LOCAL SERVER for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature LOCAL SERVER?
These Rust Analytics lists include LOCAL SERVER: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
How can I connect to LOCAL SERVER?
Type client.connect 178.120.54.193:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp100,ptrak,$r?,v2633,gmvanilla,cs165217,ts8
Game
gmvanilla
mp100
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.