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RUST ANALYTICS
LIVE39,125PLY11,450SRV
QUOTE 178.120.54.193:28015 Offline checked 15d ago

LOCAL SERVER

Players · last
1/ 100
n/a24h
1% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 100
1% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,563
top 61%
Rank · 7d ago
#13,219
1344 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average293/325−28−8.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average121/225−58−32.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average214/250+37+21.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average174/200−8−4.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average23/250−16−41.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average137/175−31−18.4%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on LOCAL SERVER?

No gather rate is given in the name of LOCAL SERVER. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on LOCAL SERVER?

The game generates the procedural map on LOCAL SERVER.

Player Count

What position does LOCAL SERVER hold in the server rankings?

In the top 61% of all ranked servers, LOCAL SERVER is #14,563 on player hours over the last seven days.

How full is LOCAL SERVER?

Right now, LOCAL SERVER is offline; the last sighting was 15 days 1 hours ago.

Wipe Schedule

On what cycle does LOCAL SERVER wipe?

There are too few wipes on record for LOCAL SERVER to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 15 days 1 hours ago the current world was created.

Server Overview

What is the server location for LOCAL SERVER?

No region is published by LOCAL SERVER. Rust Analytics reports the location a server claims, not the machine's actual location. 178.120.54.193:28015 is its address.

LOCAL SERVER runs which version of Rust?

Rust network protocol 2633 and build 165217 on Windows is what LOCAL SERVER runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of LOCAL SERVER?

No response from LOCAL SERVER. It was last seen 15 days 1 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. First sighting by Rust Analytics: 29 September 2026.

Tags and Rankings

What is the meaning of the tags on LOCAL SERVER?

Published by LOCAL SERVER for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature LOCAL SERVER?

These Rust Analytics lists include LOCAL SERVER: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to LOCAL SERVER?

Type client.connect 178.120.54.193:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmvanilla,cs165217,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Game build: 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.