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RUST ANALYTICS
LIVE45,909PLY11,499SRV
QUOTE 178.206.253.93:28016 Offline checked 17d ago

server_name

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,689
top 71%
Rank · 7d ago
#15,831
858 places down
Last wipe
17d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
26 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep27 Sep29 Sep30 Sep2 Oct3 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average385/350−44−10.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average222/200−49−18.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average177/200+27+17.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average215/200−29−11.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average31/250−15−33.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average195/225−9−4.5%

Quick answers

from the figures on this page

Server Rules

How is server_name configured in terms of rules and settings?

No gather rate appears in the name of server_name. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on server_name?

A procedural map runs on server_name, created by the game.

Activity

What position does server_name hold in the server rankings?

In the top 71% of all ranked servers, server_name is #16,689 on player hours over the last seven days.

How full is server_name?

Right now, server_name is offline; the last sighting was 17 days 21 hours ago.

Wipe Schedule

On what cycle does server_name wipe?

No rhythm can be told for server_name yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. This world has been running for 17 days 21 hours.

Server Details

What is the server location for server_name?

No region is published by server_name. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 178.206.253.93:28016.

What Rust version is server_name running?

The build is Rust network protocol 2633 and build 165217 on Windows, running on server_name. Joining requires the same protocol on your game, which Steam updates.

How reliable is server_name and is it currently online?

Offline at this moment: server_name. Last seen 17 days 21 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 26 September 2026.

Tags & Filters

How should you interpret the tags on server_name?

Published by server_name for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature server_name?

The following Rust Analytics lists feature server_name: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join server_name?

Type client.connect 178.206.253.93:28016 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.