Skip to the page
RUST ANALYTICS
LIVE76,067PLY11,529SRV
QUOTE 178.220.66.181:28015 Offline checked 1h ago

TugboatTest

Players · last
0/ 10
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
–
score 0
Rank · 7d ago
–
not ranked a week ago
Last wipe
44d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
21 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 408 on average583/600+39+7.1%
2Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 408 on average128/200−62−32.7%
3Rusty Moose |EU Biweekly|EU · groups of 12+ · biweekly · 309 on average132/200−82−38.4%
4Rustoria.co - EU East LongEU · groups of 12+ · monthly · 292 on average493/500−29−5.5%
5Rustafied.com - EU Medium - LargeEU · groups of 16+ · biweekly · 271 on average346/425−66−16.1%
6Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 251 on average80/200−4−4.3%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TugboatTest?

No gather rate is given in the name of TugboatTest. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on TugboatTest?

The game generates the procedural map on TugboatTest.

Player Count

How full is TugboatTest?

Right now, TugboatTest is offline; the last sighting was 1 hours ago.

Wipe Frequency

When does TugboatTest schedule its wipes?

There are too few wipes on record for TugboatTest to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 44 days 8 hours.

Server Info

What is the server location for TugboatTest?

There is no region published for TugboatTest. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 178.220.66.181:28015.

What Rust version is TugboatTest running?

Rust network protocol 2633 and build 163207 on Windows is what TugboatTest runs. Joining requires the same protocol on your game, which Steam updates.

Is TugboatTest up, and how consistent is its uptime?

TugboatTest is down. The last time we saw it was 1 hours ago. The earliest Rust Analytics saw it was 21 October 2026.

Tags and Rankings

What is the meaning of the tags on TugboatTest?

Published by TugboatTest for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163207 (Build): Game build: 163207; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does TugboatTest show up in Rust Analytics lists and filters?

These Rust Analytics lists include TugboatTest: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join TugboatTest?

Type client.connect 178.220.66.181:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163207
Build Game build: 163207.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.