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RUST ANALYTICS
LIVE39,670PLY11,453SRV
QUOTE 178.232.96.251:28015 Offline checked 14d ago

LLLL

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,153
top 63%
Rank · 7d ago
#13,819
1334 places down
Last wipe
14d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average303/325−18−5.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average135/225−44−24.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average215/250+38+21.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average173/200−9−4.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average27/250−12−31.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average147/175−21−12.5%

Quick answers

from the figures on this page

Server Rules

How is LLLL configured in terms of rules and settings?

The name of LLLL carries no gather rate. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on LLLL?

A procedural map runs on LLLL, created by the game.

Activity

What position does LLLL hold in the server rankings?

For the last seven days, LLLL holds rank #15,153 on player hours, in the top 63% of all ranked servers.

How full is LLLL?

At present, LLLL is offline; the last sighting was 14 days 11 hours ago.

Wipe Frequency

On what cycle does LLLL wipe?

The record holds too few of LLLL's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 14 days 12 hours.

Server Overview

Where can LLLL be found?

There is no region published for LLLL. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 178.232.96.251:28015.

LLLL is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what LLLL runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is LLLL and is it currently online?

Offline at this moment: LLLL. Last seen 14 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 29 September 2026.

Server Tags

How should you interpret the tags on LLLL?

These tags are published by LLLL and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does LLLL show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature LLLL: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to LLLL?

The console route: start Rust, press F1, enter client.connect 178.232.96.251:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.