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RUST ANALYTICS
LIVE40,859PLY11,465SRV
QUOTE 178.248.6.238:28015 Offline checked 18d ago

ServerName

Players · last
1/ 1
n/a24h
100% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,841
top 61%
Rank · 7d ago
#6,850
6991 places down
Last wipe
21d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
22 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep24 Sep26 Sep28 Sep30 Sep2 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average320/325−1−0.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average162/225−17−9.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average199/250+22+12.5%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average164/200−18−9.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average28/250−11−29.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average167/175−1−0.5%

Quick answers

from the figures on this page

Server Rules

How is ServerName configured in terms of rules and settings?

No gather rate appears in the name of ServerName. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on ServerName?

ServerName uses a procedural map, which the game generates.

Player Count

What position does ServerName hold in the server rankings?

In the top 61% of all ranked servers, ServerName is #13,841 on player hours over the last seven days.

How many players does ServerName have?

At present, ServerName is offline; the last sighting was 18 days 21 hours ago.

Wipe Frequency

On what cycle does ServerName wipe?

The record holds too few of ServerName's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 21 days 17 hours ago the current world was created.

Server Details

Where can ServerName be found?

There is no region published for ServerName. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 178.248.6.238:28015.

ServerName is on which Rust version?

The version in use at ServerName: Rust network protocol 2633 and build 165217, on Windows. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is ServerName and is it currently online?

ServerName is down. The last time we saw it was 18 days 21 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 22 September 2026.

Tags and Rankings

How should you interpret the tags on ServerName?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp1 (Max players): It holds 1 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set, which ServerName publishes. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature ServerName?

These Rust Analytics lists include ServerName: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

How can I connect to ServerName?

Type client.connect 178.248.6.238:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp1
Max players It holds 1 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.