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RUST ANALYTICS
LIVE42,193PLY11,472SRV
QUOTE 178.27.91.123:28015 Online checked 8m ago

LinuxGSM

Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#7,787
top 35%
Rank · 7d ago
–
not ranked a week ago
Last wipe
3d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
13
player hours, last seven days
Map
–
Procedural Map
First seen
10 Oct 2026
no hostname published

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct11 Oct12 Oct13 Oct14 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 405 on average308/350−53−14.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 354 on average184/200−29−13.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average187/200+23+14.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average192/200−24−11.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average34/250−6−14.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average181/225−1−0.5%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on LinuxGSM?

No gather rate appears in the name of LinuxGSM. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on LinuxGSM?

A procedural map runs on LinuxGSM, created by the game.

Player Count

Where does LinuxGSM sit in the rankings?

In the top 35% of all ranked servers, LinuxGSM is #7,787 on player hours over the last seven days.

How full is LinuxGSM?

0 of 50 slots on LinuxGSM are filled at the moment. The mean over the last seven days is 0 players, reaching 3 at its highest.

Wipe Schedule

On what cycle does LinuxGSM wipe?

There are too few wipes on record for LinuxGSM to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 3 days 13 hours.

Server Details

What is the server location for LinuxGSM?

For LinuxGSM, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 178.27.91.123:28015.

LinuxGSM runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Linux, running on LinuxGSM. The protocol has to match for you to join, and Steam applies that update.

How reliable is LinuxGSM and is it currently online?

Online at this moment: LinuxGSM. 90% is its uptime for the last 3 full days, 65 of 72 hours. 10 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on LinuxGSM?

These tags are published by LinuxGSM and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs167398 (Build): It runs build 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does LinuxGSM show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature LinuxGSM: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to LinuxGSM?

Type client.connect 178.27.91.123:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167398,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It holds 50 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs167398
Build It runs build 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.