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RUST ANALYTICS
LIVE85,469PLY11,684SRV
QUOTE 178.43.61.148:28015 Offline checked 30d ago

Name of Server as Shown on the Client Server List

Players · last
0/ 5
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 5
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,025
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
30d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
14 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average532/600+11+2.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average451/450−26−5.5%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average240/225−33−12.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average449/450+9+2.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250−32−45.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average373/450+32+9.5%

Quick answers

from the figures on this page

Map and Rules

How is Name of Server as Shown on the Client Server List configured in terms of rules and settings?

No gather rate appears in the name of Name of Server as Shown on the Client Server List. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on Name of Server as Shown on the Client Server List?

A procedural map runs on Name of Server as Shown on the Client Server List, created by the game.

Population

What is the rank of Name of Server as Shown on the Client Server List?

In the top – of all ranked servers, Name of Server as Shown on the Client Server List is #15,025 on player hours over the last seven days.

How full is Name of Server as Shown on the Client Server List?

Right now, Name of Server as Shown on the Client Server List is offline; the last sighting was 30 days 1 hours ago.

Wipe Schedule

On what cycle does Name of Server as Shown on the Client Server List wipe?

No rhythm can be told for Name of Server as Shown on the Client Server List yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 30 days 3 hours.

Server Overview

What is the server location for Name of Server as Shown on the Client Server List?

For Name of Server as Shown on the Client Server List, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 178.43.61.148:28015 is its address.

Name of Server as Shown on the Client Server List is on which Rust version?

Rust network protocol 2633 and build 163794 on Windows is what Name of Server as Shown on the Client Server List runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Name of Server as Shown on the Client Server List?

No response from Name of Server as Shown on the Client Server List. It was last seen 30 days 1 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 14 September 2026.

Tags and Rankings

How should you interpret the tags on Name of Server as Shown on the Client Server List?

These tags are published by Name of Server as Shown on the Client Server List and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp5 (Max players): Capacity: 5 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): To join, your game needs protocol 2633; cs163794 (Build): Game build: 163794; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Name of Server as Shown on the Client Server List show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Name of Server as Shown on the Client Server List: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Name of Server as Shown on the Client Server List?

Type client.connect 178.43.61.148:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp5
Max players Capacity: 5 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol To join, your game needs protocol 2633.
cs163794
Build Game build: 163794.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.