Local Debug (no EAC)
Key statistics
the figures behind the quote- Players now
- 1/ 8 12% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #14,211 top 61%
- Rank · 7d ago
- #9,104 ▼5107 places down
- Last wipe
- 38d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 26 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average | 275/250 | ▼−46−14.4% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 158/200 | ▼−21−11.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average | 212/250 | ▲+35+19.8% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 157/200 | ▼−25−13.7% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 23/250 | ▼−16−41.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average | 121/150 | ▼−47−27.9% |
Quick answers
from the figures on this pageRules & Settings
What settings and rules are in place on Local Debug (no EAC)?
The name of Local Debug (no EAC) carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is not active.
What is the current map on Local Debug (no EAC)?
A procedural map runs on Local Debug (no EAC), created by the game.
Population
What position does Local Debug (no EAC) hold in the server rankings?
For the last seven days, Local Debug (no EAC) holds rank #14,211 on player hours, in the top 61% of all ranked servers.
How many players does Local Debug (no EAC) have?
Right now, Local Debug (no EAC) is offline; the last sighting was 17 days 22 hours ago.
Wipe Frequency
How often does Local Debug (no EAC) wipe?
The record holds too few of Local Debug (no EAC)'s wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. Its world now is 38 days 2 hours old.
Server Info
Where can Local Debug (no EAC) be found?
No region is published by Local Debug (no EAC). Rust Analytics reports the location a server claims, not the machine's actual location. 178.90.175.122:28015 is its address.
What Rust version is Local Debug (no EAC) running?
The version in use at Local Debug (no EAC): Rust network protocol 2633 and build 163207, on Windows. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Local Debug (no EAC)?
No response from Local Debug (no EAC). It was last seen 17 days 22 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 26 September 2026.
Server Tags
How should you interpret the tags on Local Debug (no EAC)?
Published by Local Debug (no EAC) for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163207 (Build): Build 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.
On Rust Analytics, which lists and filters feature Local Debug (no EAC)?
On Rust Analytics, Local Debug (no EAC) matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Local Debug (no EAC)?
The console route: start Rust, press F1, enter client.connect 178.90.175.122:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8
Game
gmrust
mp8
ts8
v2633
cs163207
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.