Kyle's SeaSkull Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,489 no region published
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 28d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Custom Map
- First seen
- 16 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 397 on average | 204/200 | ▼−95−31.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 333 on average | 120/200 | ▼−15−11.3% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average | 220/275 | ▲+12+5.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average | 131/200 | ▼−36−21.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average | 21/250 | ▼−5−19.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average | 132/150 | ▼−17−11.3% |
Quick answers
from the figures on this pageServer Rules
How is Kyle's SeaSkull Server configured in terms of rules and settings?
The name of Kyle's SeaSkull Server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.
Activity
Where does Kyle's SeaSkull Server sit in the rankings?
In the top – of all ranked servers, Kyle's SeaSkull Server is #15,489 on player hours over the last seven days.
What is the population on Kyle's SeaSkull Server?
Right now, Kyle's SeaSkull Server is offline; the last sighting was 27 days 23 hours ago.
Wipe Frequency
How often does Kyle's SeaSkull Server wipe?
The record holds too few of Kyle's SeaSkull Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 28 days 15 hours.
Server Overview
What is the location of Kyle's SeaSkull Server?
No region is published by Kyle's SeaSkull Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 179.64.39.240:28015 is its address.
Kyle's SeaSkull Server is on which Rust version?
Rust network protocol 2633 and build 163794 on Windows is what Kyle's SeaSkull Server runs. Your game needs the same protocol to get in; Steam takes care of the update.
What is the uptime and reliability of Kyle's SeaSkull Server?
Offline at this moment: Kyle's SeaSkull Server. Last seen 27 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 16 September 2026.
Server Tags
What is the meaning of the tags on Kyle's SeaSkull Server?
Published by Kyle's SeaSkull Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature Kyle's SeaSkull Server?
The following Rust Analytics lists feature Kyle's SeaSkull Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What is the process to join Kyle's SeaSkull Server?
Type client.connect 179.64.39.240:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8
Game
gmrust
mp10
ts8
v2633
cs163794
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.