Skip to the page
RUST ANALYTICS
LIVE37,485PLY11,468SRV
QUOTE 179.64.39.240:28015 Offline checked 27d ago

Kyle's SeaSkull Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,489
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
28d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Custom Map
First seen
16 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 397 on average204/200−95−31.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 333 on average120/200−15−11.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average220/275+12+5.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 315 on average131/200−36−21.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average21/250−5−19.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 270 on average132/150−17−11.3%

Quick answers

from the figures on this page

Server Rules

How is Kyle's SeaSkull Server configured in terms of rules and settings?

The name of Kyle's SeaSkull Server carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Activity

Where does Kyle's SeaSkull Server sit in the rankings?

In the top – of all ranked servers, Kyle's SeaSkull Server is #15,489 on player hours over the last seven days.

What is the population on Kyle's SeaSkull Server?

Right now, Kyle's SeaSkull Server is offline; the last sighting was 27 days 23 hours ago.

Wipe Frequency

How often does Kyle's SeaSkull Server wipe?

The record holds too few of Kyle's SeaSkull Server's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 28 days 15 hours.

Server Overview

What is the location of Kyle's SeaSkull Server?

No region is published by Kyle's SeaSkull Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 179.64.39.240:28015 is its address.

Kyle's SeaSkull Server is on which Rust version?

Rust network protocol 2633 and build 163794 on Windows is what Kyle's SeaSkull Server runs. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Kyle's SeaSkull Server?

Offline at this moment: Kyle's SeaSkull Server. Last seen 27 days 23 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. First sighting by Rust Analytics: 16 September 2026.

Server Tags

What is the meaning of the tags on Kyle's SeaSkull Server?

Published by Kyle's SeaSkull Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Protocol 2633: matching game versions are required to join; cs163794 (Build): Game build: 163794; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Kyle's SeaSkull Server?

The following Rust Analytics lists feature Kyle's SeaSkull Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join Kyle's SeaSkull Server?

Type client.connect 179.64.39.240:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Protocol 2633: matching game versions are required to join.
cs163794
Build Game build: 163794.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.