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RUST ANALYTICS
LIVE78,140PLY11,662SRV
QUOTE 180.146.193.7:28015 Offline checked 6d ago

TestServer

Players · last
1/ 1
n/a24h
100% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 1
100% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#10,310
top 46%
Rank · 7d ago
#10,252
58 places down
Last wipe
12d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
4
player hours, last seven days
Map
–
Procedural Map
First seen
7 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average583/600+31+5.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average439/475+15+3.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average150/200−26−15.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average329/375−86−20.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average48/250−31−39.0%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average306/400−3−0.9%

Quick answers

from the figures on this page

Rules & Settings

How is TestServer configured in terms of rules and settings?

No gather rate appears in the name of TestServer. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on TestServer?

The game generates the procedural map on TestServer.

Player Count

What is the rank of TestServer?

For the last seven days, TestServer holds rank #10,310 on player hours, in the top 46% of all ranked servers.

How many players does TestServer have?

Right now, TestServer is offline; the last sighting was 6 days 1 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.

Wipe Cycle

On what cycle does TestServer wipe?

No rhythm can be told for TestServer yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 16 hours ago the current world was created.

Server Details

What is the location of TestServer?

No region is published by TestServer. Rust Analytics reports the location a server claims, not the machine's actual location. 180.146.193.7:28015 is its address.

What Rust version is TestServer running?

Rust network protocol 2634 and build 166494 on Windows is what TestServer runs. The protocol has to match for you to join, and Steam applies that update.

Is TestServer up, and how consistent is its uptime?

No response from TestServer. It was last seen 6 days 1 hours ago. The last 6 full days give 4% uptime, 6 hours on out of 144. First sighting by Rust Analytics: 7 October 2026.

Server Tags

What is the meaning of the tags on TestServer?

Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature TestServer?

On Rust Analytics, TestServer matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

What steps do I take to join TestServer?

Type client.connect 180.146.193.7:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players It holds 1 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166494
Build Game build: 166494.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.