TestServer
Key statistics
the figures behind the quote- Players now
- 1/ 1 100% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #10,310 top 46%
- Rank · 7d ago
- #10,252 ▼58 places down
- Last wipe
- 12d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 4 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 7 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 46% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 583/600 | ▲+31+5.6% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 345 on average | 439/475 | ▲+15+3.6% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average | 150/200 | ▼−26−15.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 326 on average | 329/375 | ▼−86−20.8% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 48/250 | ▼−31−39.0% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 276 on average | 306/400 | ▼−3−0.9% |
Quick answers
from the figures on this pageRules & Settings
How is TestServer configured in terms of rules and settings?
No gather rate appears in the name of TestServer. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
Which map is played on TestServer?
The game generates the procedural map on TestServer.
Player Count
What is the rank of TestServer?
For the last seven days, TestServer holds rank #10,310 on player hours, in the top 46% of all ranked servers.
How many players does TestServer have?
Right now, TestServer is offline; the last sighting was 6 days 1 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Cycle
On what cycle does TestServer wipe?
No rhythm can be told for TestServer yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 12 days 16 hours ago the current world was created.
Server Details
What is the location of TestServer?
No region is published by TestServer. Rust Analytics reports the location a server claims, not the machine's actual location. 180.146.193.7:28015 is its address.
What Rust version is TestServer running?
Rust network protocol 2634 and build 166494 on Windows is what TestServer runs. The protocol has to match for you to join, and Steam applies that update.
Is TestServer up, and how consistent is its uptime?
No response from TestServer. It was last seen 6 days 1 hours ago. The last 6 full days give 4% uptime, 6 hours on out of 144. First sighting by Rust Analytics: 7 October 2026.
Server Tags
What is the meaning of the tags on TestServer?
Published by TestServer for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): It holds 1 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166494 (Build): Game build: 166494; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature TestServer?
On Rust Analytics, TestServer matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Joining the Server
What steps do I take to join TestServer?
Type client.connect 180.146.193.7:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2634,gmrust,cs166494,ts8
Game
gmrust
mp1
ts8
v2634
cs166494
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.