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RUST ANALYTICS
LIVE57,829PLY11,554SRV
QUOTE 180.181.249.87:28015 Offline checked 7h ago

Invective Rust

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,948
top 72%
Rank · 7d ago
#16,709
761 places up
Last wipe
117d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
23 Sep 2026
no hostname published

Players

AveragePeak
0123413:0021:0005:0012:0020:0004:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average492/500−44−8.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average324/300−36−10.1%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average151/200−24−13.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average249/225−97−28.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average38/250−16−29.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average266/300−3−1.0%

Quick answers

from the figures on this page

Map and Rules

How is Invective Rust configured in terms of rules and settings?

The name of Invective Rust carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on Invective Rust?

The game generates the procedural map on Invective Rust.

Population

What is the rank of Invective Rust?

For the last seven days, Invective Rust holds rank #15,948 on player hours, in the top 72% of all ranked servers.

How many players does Invective Rust have?

Right now, Invective Rust is offline; the last sighting was 7 hours ago. Average players over the last seven days: 0.

Wipe Frequency

How often does Invective Rust wipe?

There are too few wipes on record for Invective Rust to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 117 days 22 hours.

Server Details

What is the server location for Invective Rust?

There is no region published for Invective Rust. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 180.181.249.87:28015.

Invective Rust is on which Rust version?

The version in use at Invective Rust: Rust network protocol 2627 and build 154033, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of Invective Rust?

Invective Rust is down. The last time we saw it was 7 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. First sighting by Rust Analytics: 23 September 2026.

Tags and Rankings

How should you interpret the tags on Invective Rust?

Published by Invective Rust for the game's server browser to read: gmvanilla (Game mode): The vanilla survival ruleset; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2627 (Protocol): Your game must run protocol 2627 to connect; cs154033 (Build): Build 154033; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does Invective Rust show up in Rust Analytics lists and filters?

The following Rust Analytics lists feature Invective Rust: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join Invective Rust?

Type client.connect 180.181.249.87:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2627,gmvanilla,cs154033,ts8

Game

gmvanilla
Game mode The vanilla survival ruleset.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2627
Protocol Your game must run protocol 2627 to connect.
cs154033
Build Build 154033.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.