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RUST ANALYTICS
LIVE82,976PLY11,759SRV
QUOTE 184.14.99.153:28015 Online checked 13m ago

Darkstorm PVE | no decay

oxide
Players · last
0/ 50
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#15,347
top 69%
Rank · 7d ago
#7,472
7875 places down
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4750
Procedural Map · seed 731245
First seen
17 Sep 2026
no hostname published

Players

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Server performance

05010015020020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
2
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 03:53 UTC10d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average431/550+6+1.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average446/500+79+21.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average280/300−92−24.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average417/450+51+13.9%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average75/250−27−26.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average329/425+6+1.9%

Quick answers

from the figures on this page

Map and Rules

How is Darkstorm PVE | no decay configured in terms of rules and settings?

No gather rate appears in the name of Darkstorm PVE | no decay. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Darkstorm PVE | no decay?

The map on Darkstorm PVE | no decay is procedural, size 4,750, with seed 731245, and generated by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Population

What position does Darkstorm PVE | no decay hold in the server rankings?

In the top 69% of all ranked servers, Darkstorm PVE | no decay is #15,347 on player hours over the last seven days.

What is the population on Darkstorm PVE | no decay?

0 of 50 slots on Darkstorm PVE | no decay are filled at the moment. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

What happens on wipe day at Darkstorm PVE | no decay?

The average peak across its recent wipes is 2 players. 0 hours after the latest wipe, the crowd reached its peak.

When does Darkstorm PVE | no decay schedule its wipes?

No rhythm can be told for Darkstorm PVE | no decay yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 10 days 15 hours ago the current world was created.

Server Overview

What is the server location for Darkstorm PVE | no decay?

For Darkstorm PVE | no decay, no region is published. Rust Analytics reports the location a server claims, not the machine's actual location. 184.14.99.153:28015 is its address.

How is the performance on Darkstorm PVE | no decay?

Average server fps for the last 48 hours is 129; the floor was 111. The entity count reached 131,138, covering buildings, deployables and all else in the world. Up to 3,625 MB of memory was used. A climbing entity count plus low fps is the lag players report.

Darkstorm PVE | no decay runs which version of Rust?

The version in use at Darkstorm PVE | no decay: Rust network protocol 2634 and build 166652, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

Is Darkstorm PVE | no decay up, and how consistent is its uptime?

Online at this moment: Darkstorm PVE | no decay. Its own uptime figure dates the last restart to roughly 6 hours ago. 88% is its uptime for the last 7 full days, 148 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on Darkstorm PVE | no decay?

Published by Darkstorm PVE | no decay for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): It runs build 166652; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Darkstorm PVE | no decay?

The following Rust Analytics lists feature Darkstorm PVE | no decay: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

How to Join

What steps do I take to join Darkstorm PVE | no decay?

Type client.connect 184.14.99.153:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build It runs build 166652.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.