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RUST ANALYTICS
LIVE71,259PLY11,697SRV
QUOTE 185.135.150.35:28015 Offline checked 13d ago

Local Test

Players · last
0/ 1
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 1
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,850
top 71%
Rank · 7d ago
#9,875
6975 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
28 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep30 Sep1 Oct3 Oct4 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average347/400+69+24.9%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average348/400+112+47.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average300/325−86−22.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average343/375+140+68.6%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average65/250+4+6.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average279/400+60+27.4%

Quick answers

from the figures on this page

Rules & Settings

How is Local Test configured in terms of rules and settings?

No gather rate is given in the name of Local Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.

Which map is played on Local Test?

The game generates the procedural map on Local Test.

Player Count

Where does Local Test sit in the rankings?

For the last seven days, Local Test holds rank #16,850 on player hours, in the top 71% of all ranked servers.

How full is Local Test?

Right now, Local Test is offline; the last sighting was 13 days 23 hours ago.

Wipe Frequency

How often does Local Test wipe?

No rhythm can be told for Local Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 15 days 5 hours ago the current world was created.

Server Overview

Where can Local Test be found?

For Local Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 185.135.150.35:28015 is its address.

Local Test is on which Rust version?

The build is Rust network protocol 2633 and build 165217 on Windows, running on Local Test. Your game needs the same protocol to get in; Steam takes care of the update.

Is Local Test up, and how consistent is its uptime?

Offline at this moment: Local Test. Last seen 13 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 28 September 2026.

Tags & Filters

How should you interpret the tags on Local Test?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Local Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Local Test?

On Rust Analytics, Local Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to Local Test?

The console route: start Rust, press F1, enter client.connect 185.135.150.35:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp1
Max players Slot count: 1.
ts8
Group limit 8 per team: the default setting, unchanged.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.