Local Test
Key statistics
the figures behind the quote- Players now
- 0/ 1 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #16,850 top 71%
- Rank · 7d ago
- #9,875 ▼6975 places down
- Last wipe
- 15d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 28 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 347/400 | ▲+69+24.9% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 361 on average | 348/400 | ▲+112+47.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 346 on average | 300/325 | ▼−86−22.2% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 343/375 | ▲+140+68.6% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 65/250 | ▲+4+6.4% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 279/400 | ▲+60+27.4% |
Quick answers
from the figures on this pageRules & Settings
How is Local Test configured in terms of rules and settings?
No gather rate is given in the name of Local Test. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is disabled.
Which map is played on Local Test?
The game generates the procedural map on Local Test.
Player Count
Where does Local Test sit in the rankings?
For the last seven days, Local Test holds rank #16,850 on player hours, in the top 71% of all ranked servers.
How full is Local Test?
Right now, Local Test is offline; the last sighting was 13 days 23 hours ago.
Wipe Frequency
How often does Local Test wipe?
No rhythm can be told for Local Test yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 15 days 5 hours ago the current world was created.
Server Overview
Where can Local Test be found?
For Local Test, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 185.135.150.35:28015 is its address.
Local Test is on which Rust version?
The build is Rust network protocol 2633 and build 165217 on Windows, running on Local Test. Your game needs the same protocol to get in; Steam takes care of the update.
Is Local Test up, and how consistent is its uptime?
Offline at this moment: Local Test. Last seen 13 days 23 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 28 September 2026.
Tags & Filters
How should you interpret the tags on Local Test?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp1 (Max players): Slot count: 1; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set, which Local Test publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature Local Test?
On Rust Analytics, Local Test matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
How can I connect to Local Test?
The console route: start Rust, press F1, enter client.connect 185.135.150.35:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp1,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp1
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.