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RUST ANALYTICS
LIVE89,706PLY11,797SRV
QUOTE 185.135.81.17:35000 Online checked 10m ago

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)

2x weekly wipes moddedoxide
Players · last
0/ 100
+024h
0% full
Day range 0 2
7-day avg 0 peak 3
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 3
Rank
#6,896
top 31%
Rank · 7d ago
#14,037
7141 places up
Last wipe
4d ago
weekly schedule
Next wipe
2d 5h
Fri 16 Oct, 00:59 UTC
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
19
player hours, last seven days
Map
4000
Custom Map · seed 621411223
First seen
3 Oct 2026
no hostname published

Players

AveragePeak
00.511.5220:0005:0014:0023:0008:0017:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020020:0005:0014:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct7 Oct9 Oct11 Oct13 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeFriday 16 October, 00:59 UTCin 2d 5h

Its weekly schedule tag · low confidence

usual gap
5.9 days
between real wipes
wipe-day peak
2
players, last three wipes
crowd held
0%
else halves by day 2

Coming wipes

  1. 2d 5hFri 16 Oct, 00:59 UTC
  2. 9d 5hFri 23 Oct, 00:59 UTC
  3. 16d 5hFri 30 Oct, 00:59 UTC
  4. 22d 23hThu 5 Nov, 19:00 UTCFW
  5. 23d 5hFri 6 Nov, 00:59 UTC
  6. 30d 5hFri 13 Nov, 00:59 UTC
  7. 37d 5hFri 20 Nov, 00:59 UTC
  8. 44d 5hFri 27 Nov, 00:59 UTC

The first 48 hours of its last wipes

Fri 9 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 10 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 00:59 UTC4d ago 2 – running 0
Sat 3 Oct, 02:50 UTC10d ago 1 halved by day 2 5.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 292 on average66/1000−72−52.3%
2Magic Rust #18 — Vanilla 2x | PyccкийEU · groups of 150+ · 2x · weekly · 261 on average26/100−15−36.2%
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 229 on average251/320+55+28.1%
4MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 205 on average224/1750−117−34.2%
5РОССИЯ X2 / ДЛЯ НОВИЧКОВ / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 203 on average115/150+5+4.3%
6VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 112 on average35/100−10−21.8%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) carries its gather rate in its name: 2x. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

A procedural map of size 4,000 with seed 621411223 runs on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio), created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page. The map in use is Custom Map.

Player Count

Where does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) sit in the rankings?

For the last seven days, Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) holds rank #6,896 on player hours, in the top 31% of all ranked servers.

What is the population on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

0 of 100 slots on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) are filled right now. Average players over seven days: 0; peak: 3. The busiest hour in the last 48 hours was 17:00 UTC, with an average of 1 players.

Wipe Schedule

What happens on wipe day at Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 10 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. The crowd fell below half by day 2 when it did not hold.

When does Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) schedule its wipes?

Its tag guides the prediction, as Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) has too few wipes on record to confirm its schedule. The date of its next wipe is Friday 16 October at 00:59 UTC. Its world now is 4 days 18 hours old. Its tags state a wipe every week.

Server Overview

What is the location of Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

There is no region published for Hazma Rust #1 - Modded 2x (Solo/Duo/Trio). Rust Analytics reports the location a server claims, not the machine's actual location. 185.135.81.17:35000 is its address.

How is the performance on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The last 48 hours average 89 server fps, the low being 60. 96,069 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,878 MB. Low fps and growing entities are the source of felt lag.

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) runs which version of Rust?

The version in use at Hazma Rust #1 - Modded 2x (Solo/Duo/Trio): Rust network protocol 2634 and build 166652, on Windows. Joining requires the same protocol on your game, which Steam updates.

How reliable is Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) and is it currently online?

Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) is up. It is taking players now. The reported uptime puts its last restart at about 39 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 3 October 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

Published by Hazma Rust #1 - Modded 2x (Solo/Duo/Trio) for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Slot count: 100; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166652 (Build): Build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set; ^w (Weekly): Wipes land every week; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Modded listing: the game is changed by plugins or settings. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The following Rust Analytics lists feature Hazma Rust #1 - Modded 2x (Solo/Duo/Trio): 2x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

Joining the Server

How can I connect to Hazma Rust #1 - Modded 2x (Solo/Duo/Trio)?

The console route: start Rust, press F1, enter client.connect 185.135.81.17:35000. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^w,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players Slot count: 100.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166652
Build Build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes land every week.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded Modded listing: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.