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RUST ANALYTICS
LIVE85,331PLY11,695SRV
QUOTE 185.135.81.17:35006 Online checked 9m ago

Hazma Rust #2 - Semi Vanilla 2x (Squad)

2x biweekly wipes vanillamoddedoxide
Players · last
1/ 200
+0+0.0%24h
0% full
Day range 0 2
7-day avg 0 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 200
0% full
Change · 24h
+0
+0.0% from 1
7-day average
0
peak 4
Rank
#4,885
top 22%
Rank · 7d ago
#5,708
823 places up
Last wipe
10d ago
biweekly schedule
Next wipe
3d 18h
Sun 18 Oct, 12:21 UTC
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
54
player hours, last seven days
Map
4000
Custom Map · seed 362213256
First seen
4 Oct 2026
no hostname published

Players

AveragePeak
00.511.5218:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC. Busiest hour of the two days: 2 players.

Server performance

05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k4 Oct6 Oct8 Oct10 Oct12 Oct14 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeSunday 18 October, 12:21 UTCin 3d 18h

Its biweekly schedule tag · low confidence

wipe-day peak
5
players, last three wipes

Coming wipes

  1. 3d 18hSun 18 Oct, 12:21 UTC
  2. 17d 18hSun 1 Nov, 12:21 UTC
  3. 22d 1hThu 5 Nov, 19:00 UTCFW
  4. 31d 18hSun 15 Nov, 12:21 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 12:21 UTC10d ago 5 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1SURVIVORS.GG #2 [ 2x Vanilla ] WIPED 13.10groups of 8+ · 2x · biweekly · 157 on average296/300−404−57.7%
2SURVIVORS.GG #7 [ 2x Vanilla ] WIPED 14.10groups of 30+ · 2x · biweekly · 136 on average776/800+737+1911.2%
3Atlas - EU 2X Medium | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · biweekly · 78 on average46/100+1+3.0%
4[SEA] AseanPanda.net | 2x Vanilla | MAP WIPE 3 | 13/10EA · groups of 8+ · 2x · biweekly · 73 on average101/135−25−19.7%
5Для новичков | Классика X2 | IMBA RUST 13.10EU · groups of 10+ · 2x · biweekly · 57 on average131/125−9−6.3%
6ДЛЯ НОВИЧКОВ | КЛАССИКА X2 |KARMA RUST 10.10EU · groups of 10+ · 2x · biweekly · 51 on average33/200−18−35.5%

Quick answers

from the figures on this page

Rules & Settings

How is Hazma Rust #2 - Semi Vanilla 2x (Squad) configured in terms of rules and settings?

A gather rate of 2x appears in the name of Hazma Rust #2 - Semi Vanilla 2x (Squad). The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Its self-description is vanilla: no altered rates, kits or rules: the game as Facepunch ships it. VAC is active.

Which map is played on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

Hazma Rust #2 - Semi Vanilla 2x (Squad) uses a procedural map of size 4,000 with seed 362213256, generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Player Count

What is the rank of Hazma Rust #2 - Semi Vanilla 2x (Squad)?

In the top 22% of all ranked servers, Hazma Rust #2 - Semi Vanilla 2x (Squad) is #4,885 on player hours over the last seven days.

What is the population on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

1 of 200 slots on Hazma Rust #2 - Semi Vanilla 2x (Squad) are filled at the moment. The seven-day average is 0 players, with a peak of 4. The busiest hour in the last 48 hours was 14:00 UTC, with an average of 1 players.

Wipe Schedule

How does Hazma Rust #2 - Semi Vanilla 2x (Squad) handle wipe day?

The average peak across its recent wipes is 5 players. 24 hours after the latest wipe, the crowd reached its peak.

On what cycle does Hazma Rust #2 - Semi Vanilla 2x (Squad) wipe?

The schedule at Hazma Rust #2 - Semi Vanilla 2x (Squad) cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Sunday 18 October at 12:21 UTC the next wipe is due. Its world now is 10 days 5 hours old. A fortnightly wipe is published in its tags.

Server Overview

What is the location of Hazma Rust #2 - Semi Vanilla 2x (Squad)?

There is no region published for Hazma Rust #2 - Semi Vanilla 2x (Squad). The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 185.135.81.17:35006.

How is the performance on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

The last 48 hours average 87 server fps, the low being 58. 96,026 entities is the maximum carried: buildings, deployables and everything else. The memory ceiling reached 2,868 MB. Low fps and growing entities are the source of felt lag.

Hazma Rust #2 - Semi Vanilla 2x (Squad) is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what Hazma Rust #2 - Semi Vanilla 2x (Squad) runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is Hazma Rust #2 - Semi Vanilla 2x (Squad) and is it currently online?

The server is live: Hazma Rust #2 - Semi Vanilla 2x (Squad) is online. The reported uptime puts its last restart at about 15 hours ago. 7 full days have passed with 100% uptime, 168 of 168 hours. The earliest Rust Analytics saw it was 4 October 2026.

Tags and Rankings

How should you interpret the tags on Hazma Rust #2 - Semi Vanilla 2x (Squad)?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): Slot count: 200; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent; ^b (Biweekly): One wipe every fortnight; ^v (Vanilla): No altered rates, kits or rules: the game as Facepunch ships it; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which Hazma Rust #2 - Semi Vanilla 2x (Squad) publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Hazma Rust #2 - Semi Vanilla 2x (Squad) appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, Hazma Rust #2 - Semi Vanilla 2x (Squad) matches these lists: 2x Rust servers and Modded Rust servers. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

How to Join

What steps do I take to join Hazma Rust #2 - Semi Vanilla 2x (Squad)?

The console route: start Rust, press F1, enter client.connect 185.135.81.17:35006. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^b,^v,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players Slot count: 200.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code The region code is absent.

Wipe schedule

^b
Biweekly One wipe every fortnight.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as Facepunch ships it.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.