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RUST ANALYTICS
LIVE58,580PLY11,570SRV
QUOTE 185.177.96.226:28015 Offline checked 7d ago

RSM_Solo

Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,779
top 62%
Rank · 7d ago
#13,794
15 places up
Last wipe
10d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
4 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct9 Oct11 Oct13 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 10:09 UTC10d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average481/525−55−10.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average327/350−33−9.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average152/200−23−13.1%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average250/275−96−27.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average38/250−16−29.7%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average270/325+1+0.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on RSM_Solo?

No gather rate appears in the name of RSM_Solo. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on RSM_Solo?

A procedural map runs on RSM_Solo, created by the game.

Player Count

What position does RSM_Solo hold in the server rankings?

In the top 62% of all ranked servers, RSM_Solo is #13,779 on player hours over the last seven days.

How many players does RSM_Solo have?

At present, RSM_Solo is offline; the last sighting was 7 days 15 hours ago.

Wipe Schedule

What can you expect on wipe day for RSM_Solo?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

On what cycle does RSM_Solo wipe?

The record holds too few of RSM_Solo's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 10 days 1 hours ago the current world was created.

Server Overview

What is the server location for RSM_Solo?

For RSM_Solo, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.177.96.226:28015.

RSM_Solo is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what RSM_Solo runs. Joining requires the same protocol on your game, which Steam updates.

Is RSM_Solo up, and how consistent is its uptime?

No response from RSM_Solo. It was last seen 7 days 15 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 4 October 2026.

Tags and Rankings

How should you interpret the tags on RSM_Solo?

These tags are published by RSM_Solo and read by the game's server browser: gmvanilla (Game mode): Survival in its vanilla form; mp50 (Max players): Capacity: 50 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2634 (Protocol): To join, your game needs protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature RSM_Solo?

The following Rust Analytics lists feature RSM_Solo: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Joining the Server

How can I connect to RSM_Solo?

Type client.connect 185.177.96.226:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs166652,ts8

Game

gmvanilla
Game mode Survival in its vanilla form.
mp50
Max players Capacity: 50 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2634
Protocol To join, your game needs protocol 2634.
cs166652
Build Build 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.