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RUST ANALYTICS
LIVE74,270PLY11,699SRV
QUOTE 185.207.139.27:28020 Offline EU checked 5d ago

[WILDCORE] EU 2X | TEST | WEEKLY

2x weekly wipes vanillamoddedcarbon
Players · last
0/ 50
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 72% · #2503 in EU
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
weekly schedule
Next wipe
1d 16h
Fri 16 Oct, 12:38 UTC
Group limit
8
8, the default
Gather rate
2x
read from the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
9 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct10 Oct11 Oct12 Oct13 Oct14 Oct

Top 72% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Wipe schedule

Next wipeFriday 16 October, 12:38 UTCin 1d 16h

Weekly: 7 days after its last wipe

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1MIRAGE RUST | MAIN 2x | VANILLA+ | Wipe 09.10EU · groups of 300+ · 2x · weekly · 295 on average26/1000+1+2.6%
2Magic Rust #18 — Vanilla 2x | Baйп 14.10EU · groups of 150+ · 2x · weekly · 253 on average850/1050+841+9344.4%
3Magic Rust #14 — Modded 2x (No limit) | PyccкийEU · groups of 300+ · 2x · weekly · 229 on average122/160+22+22.2%
4MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 11.10EU · groups of 300+ · 2x · weekly · 206 on average68/1750−23−25.5%
5РОССИЯ / КЛАССИКА X2 / THIS IS RUST!EU · groups of 12+ · 2x · weekly · 198 on average65/100+6+9.6%
6VANILLA x2 | GGRust #4 | Для нoвичкoв 2xEU · groups of 500+ · 2x · weekly · 112 on average21/100+2+9.1%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on [WILDCORE] EU 2X | TEST | WEEKLY?

[WILDCORE] EU 2X | TEST | WEEKLY carries its gather rate in its name: 2x. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. Modded is its category in the server browser; plugins or settings modify the game. Carbon plugins are running. Its self-description is vanilla: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is active.

Which map is played on [WILDCORE] EU 2X | TEST | WEEKLY?

The game generates the procedural map on [WILDCORE] EU 2X | TEST | WEEKLY.

Population

What position does [WILDCORE] EU 2X | TEST | WEEKLY hold in the server rankings?

On seven-day player hours, [WILDCORE] EU 2X | TEST | WEEKLY sits at #15,901, in the top 72% across ranked servers and #2,503 in Europe.

What is the population on [WILDCORE] EU 2X | TEST | WEEKLY?

Right now, [WILDCORE] EU 2X | TEST | WEEKLY is offline; the last sighting was 5 days 5 hours ago. Average players over the last seven days: 0.

Wipe Cycle

When does [WILDCORE] EU 2X | TEST | WEEKLY schedule its wipes?

Using weekly: 7 days after its last wipe, [WILDCORE] EU 2X | TEST | WEEKLY's next wipe is estimated. On Friday 16 October at 12:38 UTC the next wipe is due. This world has been running for 5 days 7 hours. The tags give a weekly wipe.

Server Overview

Where can [WILDCORE] EU 2X | TEST | WEEKLY be found?

With the EU tag, [WILDCORE] EU 2X | TEST | WEEKLY lists itself in Europe. Rust Analytics reports the location a server claims, not the machine's actual location. 185.207.139.27:28020 is its address.

[WILDCORE] EU 2X | TEST | WEEKLY is on which Rust version?

Rust network protocol 2634 and build 167398 on Linux is what [WILDCORE] EU 2X | TEST | WEEKLY runs. Joining requires the same protocol on your game, which Steam updates.

How reliable is [WILDCORE] EU 2X | TEST | WEEKLY and is it currently online?

[WILDCORE] EU 2X | TEST | WEEKLY is down. The last time we saw it was 5 days 5 hours ago. 4 full days have passed with 0% uptime, 0 of 96 hours. The earliest Rust Analytics saw it was 9 October 2026.

Tags & Filters

How should you interpret the tags on [WILDCORE] EU 2X | TEST | WEEKLY?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^w (Weekly): Wipes land every week; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes; ^z (Modded): The Modded listing applies: plugins or settings change play; ^y (Carbon): The plugin framework here is Carbon; EU (Europe): The server browser files it under Europe, which [WILDCORE] EU 2X | TEST | WEEKLY publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

[WILDCORE] EU 2X | TEST | WEEKLY appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [WILDCORE] EU 2X | TEST | WEEKLY: 2x Rust servers, Rust servers: Europe and Modded Rust servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

How to Join

What is the process to join [WILDCORE] EU 2X | TEST | WEEKLY?

Type client.connect 185.207.139.27:28020 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,^v,EU,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Slot count: 50.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly Wipes land every week.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Mods and access

^z
Modded The Modded listing applies: plugins or settings change play.
^y
Carbon The plugin framework here is Carbon.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.