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RUST ANALYTICS
LIVE79,670PLY11,682SRV
QUOTE 185.76.8.193:28015 Offline checked 10d ago

TEST

Players · last
1/ 10
n/a24h
10% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#14,596
top 64%
Rank · 7d ago
#13,985
611 places down
Last wipe
10d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
3 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average568/600+17+3.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average433/475−34−7.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average165/200−37−18.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average351/375−77−18.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average47/250−33−41.5%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average337/400+20+6.5%

Quick answers

from the figures on this page

Rules & Settings

How is TEST configured in terms of rules and settings?

No gather rate appears in the name of TEST. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

Which map is played on TEST?

A procedural map runs on TEST, created by the game.

Population

What position does TEST hold in the server rankings?

For the last seven days, TEST holds rank #14,596 on player hours, in the top 64% of all ranked servers.

How full is TEST?

Right now, TEST is offline; the last sighting was 10 days 19 hours ago.

Wipe Cycle

On what cycle does TEST wipe?

There are too few wipes on record for TEST to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 10 days 22 hours.

Server Overview

What is the location of TEST?

No region is published by TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 185.76.8.193:28015.

TEST is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what TEST runs. The protocol has to match for you to join, and Steam applies that update.

Is TEST up, and how consistent is its uptime?

Offline at this moment: TEST. Last seen 10 days 19 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 3 October 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on TEST?

These tags are published by TEST and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): Game build: 166652; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

TEST appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

What steps do I take to join TEST?

The console route: start Rust, press F1, enter client.connect 185.76.8.193:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build Game build: 166652.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.