WindowsGSM - Server #1
Key statistics
the figures behind the quote- Players now
- 1/ 50 2% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #13,766 top 61%
- Rank · 7d ago
- #10,763 ▼3003 places down
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 5 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average | 293/325 | ▼−28−8.8% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average | 121/225 | ▼−58−32.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average | 214/250 | ▲+37+21.0% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average | 174/200 | ▼−8−4.3% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 23/250 | ▼−16−41.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average | 137/175 | ▼−31−18.4% |
Quick answers
from the figures on this pageRules & Settings
How is WindowsGSM - Server #1 configured in terms of rules and settings?
No gather rate is given in the name of WindowsGSM - Server #1. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.
Which map is played on WindowsGSM - Server #1?
WindowsGSM - Server #1 uses a procedural map, which the game generates.
Population
What position does WindowsGSM - Server #1 hold in the server rankings?
In the top 61% of all ranked servers, WindowsGSM - Server #1 is #13,766 on player hours over the last seven days.
What is the population on WindowsGSM - Server #1?
At present, WindowsGSM - Server #1 is offline; the last sighting was 8 days 9 hours ago.
Wipe Cycle
When does WindowsGSM - Server #1 schedule its wipes?
The record holds too few of WindowsGSM - Server #1's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 14 hours ago the current world was created.
Server Overview
Where can WindowsGSM - Server #1 be found?
For WindowsGSM - Server #1, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 186.251.19.103:28015 is its address.
WindowsGSM - Server #1 is on which Rust version?
Rust network protocol 2634 and build 166652 on Windows is what WindowsGSM - Server #1 runs. Joining requires the same protocol on your game, which Steam updates.
Is WindowsGSM - Server #1 up, and how consistent is its uptime?
WindowsGSM - Server #1 is down. The last time we saw it was 8 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 5 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on WindowsGSM - Server #1?
These tags are published by WindowsGSM - Server #1 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
WindowsGSM - Server #1 appears in which of the lists and filters on Rust Analytics?
These Rust Analytics lists include WindowsGSM - Server #1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Connection
How can I connect to WindowsGSM - Server #1?
Type client.connect 186.251.19.103:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8
Game
gmrust
mp50
ts8
v2634
cs166652
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.