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RUST ANALYTICS
LIVE39,125PLY11,450SRV
QUOTE 186.251.19.103:28015 Offline checked 8d ago

WindowsGSM - Server #1

Players · last
1/ 50
n/a24h
2% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 50
2% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#13,766
top 61%
Rank · 7d ago
#10,763
3003 places down
Last wipe
8d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
5 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average293/325−28−8.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average121/225−58−32.4%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average214/250+37+21.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average174/200−8−4.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average23/250−16−41.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average137/175−31−18.4%

Quick answers

from the figures on this page

Rules & Settings

How is WindowsGSM - Server #1 configured in terms of rules and settings?

No gather rate is given in the name of WindowsGSM - Server #1. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. VAC is active.

Which map is played on WindowsGSM - Server #1?

WindowsGSM - Server #1 uses a procedural map, which the game generates.

Population

What position does WindowsGSM - Server #1 hold in the server rankings?

In the top 61% of all ranked servers, WindowsGSM - Server #1 is #13,766 on player hours over the last seven days.

What is the population on WindowsGSM - Server #1?

At present, WindowsGSM - Server #1 is offline; the last sighting was 8 days 9 hours ago.

Wipe Cycle

When does WindowsGSM - Server #1 schedule its wipes?

The record holds too few of WindowsGSM - Server #1's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 8 days 14 hours ago the current world was created.

Server Overview

Where can WindowsGSM - Server #1 be found?

For WindowsGSM - Server #1, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 186.251.19.103:28015 is its address.

WindowsGSM - Server #1 is on which Rust version?

Rust network protocol 2634 and build 166652 on Windows is what WindowsGSM - Server #1 runs. Joining requires the same protocol on your game, which Steam updates.

Is WindowsGSM - Server #1 up, and how consistent is its uptime?

WindowsGSM - Server #1 is down. The last time we saw it was 8 days 9 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. 5 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on WindowsGSM - Server #1?

These tags are published by WindowsGSM - Server #1 and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs166652 (Build): It runs build 166652; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

WindowsGSM - Server #1 appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include WindowsGSM - Server #1: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Connection

How can I connect to WindowsGSM - Server #1?

Type client.connect 186.251.19.103:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs166652
Build It runs build 166652.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.