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RUST ANALYTICS
LIVE47,081PLY11,497SRV
QUOTE 187.190.91.183:28015 Offline checked 24d ago

Rust Privado [Tailscale]

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,405
no region published
Rank · 7d ago
–
not ranked a week ago
Last wipe
25d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
19 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep24 Sep25 Sep26 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 403 on average368/425−61−14.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 352 on average235/250−36−13.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average177/200+27+17.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 332 on average224/250−20−8.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−13−28.8%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 280 on average210/250+6+2.9%

Quick answers

from the figures on this page

Map and Rules

How is Rust Privado [Tailscale] configured in terms of rules and settings?

No gather rate is given in the name of Rust Privado [Tailscale]. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched off.

What is the current map on Rust Privado [Tailscale]?

Rust Privado [Tailscale] uses a procedural map, which the game generates.

Activity

Where does Rust Privado [Tailscale] sit in the rankings?

For the last seven days, Rust Privado [Tailscale] holds rank #15,405 on player hours, in the top – of all ranked servers.

How many players does Rust Privado [Tailscale] have?

Right now, Rust Privado [Tailscale] is offline; the last sighting was 24 days 11 hours ago.

Wipe Frequency

How often does Rust Privado [Tailscale] wipe?

There are too few wipes on record for Rust Privado [Tailscale] to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 25 days 5 hours old.

Server Overview

What is the server location for Rust Privado [Tailscale]?

There is no region published for Rust Privado [Tailscale]. Rust Analytics reports the location a server claims, not the machine's actual location. You can reach it at 187.190.91.183:28015.

Rust Privado [Tailscale] is on which Rust version?

The build is Rust network protocol 2633 and build 164530 on Windows, running on Rust Privado [Tailscale]. The protocol has to match for you to join, and Steam applies that update.

What is the uptime and reliability of Rust Privado [Tailscale]?

Offline at this moment: Rust Privado [Tailscale]. Last seen 24 days 11 hours ago. The last 7 full days give 0% uptime, 0 hours on out of 168. The earliest Rust Analytics saw it was 19 September 2026.

Tags and Rankings

How should you interpret the tags on Rust Privado [Tailscale]?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs164530 (Build): It runs build 164530; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set, which Rust Privado [Tailscale] publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

Rust Privado [Tailscale] appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature Rust Privado [Tailscale]: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join Rust Privado [Tailscale]?

Type client.connect 187.190.91.183:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs164530
Build It runs build 164530.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.