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RUST ANALYTICS
LIVE97,074PLY11,689SRV
QUOTE 188.138.213.223:28015 Offline checked 9h ago

My Local Rust Staging Server

Players · last
0/ 10
−1−100.0%24h
0% full
Day range 0 1
7-day avg 1 peak 2
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
−1
−100.0% from 1
7-day average
1
peak 2
Rank
#6,415
top 29%
Rank · 7d ago
#12,910
6495 places up
Last wipe
14h ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
24
player hours, last seven days
Map
3500
Procedural Map · seed 1337
First seen
7 Oct 2026
no hostname published

Players

AveragePeakWipe
00.250.50.75100:0001:0005:0008:0009:0010:00Wiped Thu 15 Oct, 04:56 UTCWIPE

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

Server fpsWipe
010020030040000:0001:0005:0008:0009:0010:00Wiped Thu 15 Oct, 04:56 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct9 Oct10 Oct12 Oct13 Oct15 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
3.7 days
between real wipes
on rhythm
100%
of its recent wipes
wipe-day peak
2
players, last three wipes
crowd held
100%
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 04:56 UTC14h ago – – running 0
Sun 11 Oct, 21:58 UTC3d ago 2 – – 2
Wed 7 Oct, 21:07 UTC7d ago 1 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 384 on average380/425−22−5.6%
2Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 319 on average213/225−104−32.7%
3Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 315 on average280/300−50−15.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 301 on average326/350+6+2.0%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average975/1025+932+2163.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 257 on average273/350−40−12.7%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on My Local Rust Staging Server?

No gather rate appears in the name of My Local Rust Staging Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on My Local Rust Staging Server?

A procedural map of size 3,500 with seed 1337 runs on My Local Rust Staging Server, created by the game. Because size and seed determine the map, RustMaps offers a view of it from this page.

Activity

What position does My Local Rust Staging Server hold in the server rankings?

In the top 29% of all ranked servers, My Local Rust Staging Server is #6,415 on player hours over the last seven days.

What is the population on My Local Rust Staging Server?

Right now, My Local Rust Staging Server is offline; the last sighting was 9 hours ago. The mean over the last seven days is 1 players, reaching 2 at its highest. At 00:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Schedule

How does My Local Rust Staging Server handle wipe day?

An average of 2 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.

When does My Local Rust Staging Server schedule its wipes?

My Local Rust Staging Server wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 14 hours old.

Server Overview

What is the location of My Local Rust Staging Server?

For My Local Rust Staging Server, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 188.138.213.223:28015.

What is the performance like on My Local Rust Staging Server?

The last 48 hours average 240 server fps, the low being 235. 66,000 entities is the maximum carried: buildings, deployables and everything else. Memory use peaked at 1,369 MB. A climbing entity count plus low fps is the lag players report.

What Rust version is My Local Rust Staging Server running?

The build is Rust network protocol 2635 and build 168076 on Windows, running on My Local Rust Staging Server. The protocol has to match for you to join, and Steam applies that update.

Is My Local Rust Staging Server up, and how consistent is its uptime?

Offline at this moment: My Local Rust Staging Server. Last seen 9 hours ago. The reported uptime puts its last restart at about 1 hours ago. 7 full days have passed with 12% uptime, 20 of 168 hours. 7 October 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on My Local Rust Staging Server?

Published by My Local Rust Staging Server for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2635 (Protocol): To join, your game needs protocol 2635; cs168076 (Build): It runs build 168076; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature My Local Rust Staging Server?

The following Rust Analytics lists feature My Local Rust Staging Server: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Joining the Server

What steps do I take to join My Local Rust Staging Server?

Type client.connect 188.138.213.223:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168076,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2635
Protocol To join, your game needs protocol 2635.
cs168076
Build It runs build 168076.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.