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RUST ANALYTICS
LIVE88,585PLY11,784SRV
QUOTE 188.143.83.131:28115 Offline checked 18d ago

MantaScope Rust test

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,089
top 71%
Rank · 7d ago
#15,837
252 places down
Last wipe
18d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
24 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 411 on average489/550+64+15.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 363 on average470/500+103+28.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 348 on average284/300−88−23.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 338 on average423/450+57+15.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average74/250−28−27.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 284 on average334/425+11+3.4%

Quick answers

from the figures on this page

Server Rules

How is MantaScope Rust test configured in terms of rules and settings?

No gather rate appears in the name of MantaScope Rust test. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. Community is its listing in the server browser. VAC, Valve's anti-cheat, is disabled.

Which map is played on MantaScope Rust test?

A procedural map runs on MantaScope Rust test, created by the game.

Activity

What position does MantaScope Rust test hold in the server rankings?

In the top 71% of all ranked servers, MantaScope Rust test is #16,089 on player hours over the last seven days.

What is the population on MantaScope Rust test?

Right now, MantaScope Rust test is offline; the last sighting was 18 days 19 hours ago.

Wipe Frequency

On what cycle does MantaScope Rust test wipe?

The record holds too few of MantaScope Rust test's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 18 days 20 hours old.

Server Info

Where can MantaScope Rust test be found?

There is no region published for MantaScope Rust test. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 188.143.83.131:28115 is its address.

What Rust version is MantaScope Rust test running?

The version in use at MantaScope Rust test: Rust network protocol 2633 and build 165217, on Linux. Your game needs the same protocol to get in; Steam takes care of the update.

What is the uptime and reliability of MantaScope Rust test?

MantaScope Rust test is down. The last time we saw it was 18 days 19 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 24 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on MantaScope Rust test?

These tags are published by MantaScope Rust test and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

MantaScope Rust test appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include MantaScope Rust test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

How can I connect to MantaScope Rust test?

Type client.connect 188.143.83.131:28115 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.