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RUST ANALYTICS
LIVE65,913PLY11,598SRV
QUOTE 188.163.27.18:28015 Offline checked 2d ago

Private Chill Server | 15 Players

Players · last
0/ 15
n/a24h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 15
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak 1
Rank
#14,131
top 63%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct14 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 401 on average518/525−18−3.3%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 350 on average347/350−13−3.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average160/200−15−8.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 330 on average293/275−53−15.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average49/250−5−9.4%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 278 on average295/325+26+9.8%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on Private Chill Server | 15 Players?

No gather rate appears in the name of Private Chill Server | 15 Players. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on Private Chill Server | 15 Players?

A procedural map runs on Private Chill Server | 15 Players, created by the game.

Player Count

What is the rank of Private Chill Server | 15 Players?

In the top 63% of all ranked servers, Private Chill Server | 15 Players is #14,131 on player hours over the last seven days.

What is the population on Private Chill Server | 15 Players?

At present, Private Chill Server | 15 Players is offline; the last sighting was 2 days 17 hours ago. Average players over seven days: 0; peak: 1.

Wipe Schedule

On what cycle does Private Chill Server | 15 Players wipe?

No rhythm can be told for Private Chill Server | 15 Players yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 2 days 18 hours old.

Server Info

Where can Private Chill Server | 15 Players be found?

For Private Chill Server | 15 Players, no region is published. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 188.163.27.18:28015 is its address.

Private Chill Server | 15 Players runs which version of Rust?

The build is Rust network protocol 2634 and build 167398 on Windows, running on Private Chill Server | 15 Players. Joining requires the same protocol on your game, which Steam updates.

How reliable is Private Chill Server | 15 Players and is it currently online?

Offline at this moment: Private Chill Server | 15 Players. Last seen 2 days 17 hours ago. 2 full days have passed with 0% uptime, 0 of 48 hours. First sighting by Rust Analytics: 11 October 2026.

Tags and Rankings

How should you interpret the tags on Private Chill Server | 15 Players?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp15 (Max players): Slot count: 15; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Game build: 167398; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which Private Chill Server | 15 Players publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature Private Chill Server | 15 Players?

These Rust Analytics lists include Private Chill Server | 15 Players: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How to Join

What is the process to join Private Chill Server | 15 Players?

The console route: start Rust, press F1, enter client.connect 188.163.27.18:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp15
Max players Slot count: 15.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Game build: 167398.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.