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RUST ANALYTICS
LIVE48,615PLY11,538SRV
QUOTE 188.163.53.218:28015 Offline checked 1d ago

TEST

Players · last
1/ 10
n/a24h
10% full
7-day avg 1 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 10
10% full
Change · 24h
n/a
no reading a day ago
7-day average
1
peak 1
Rank
#8,586
top 39%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
9
player hours, last seven days
Map
–
Procedural Map
First seen
12 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75111:0012:0013:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct14 Oct15 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average328/350−150−31.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average203/200−96−32.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average137/200−20−12.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average226/225−10−4.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average38/250+8+25.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average220/250−28−11.5%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on TEST?

No gather rate is given in the name of TEST. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on TEST?

TEST uses a procedural map, which the game generates.

Population

Where does TEST sit in the rankings?

In the top 39% of all ranked servers, TEST is #8,586 on player hours over the last seven days.

How full is TEST?

At present, TEST is offline; the last sighting was 45 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest. At 11:00 UTC in the last 48 hours, it averaged 1 players, the busiest hour.

Wipe Frequency

On what cycle does TEST wipe?

The record holds too few of TEST's wipes to establish its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 5 days 21 hours.

Server Info

What is the server location for TEST?

There is no region published for TEST. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 188.163.53.218:28015.

TEST runs which version of Rust?

Rust network protocol 2634 and build 167398 on Windows is what TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is TEST up, and how consistent is its uptime?

TEST is down. The last time we saw it was 45 hours ago. The last 2 full days give 8% uptime, 4 hours on out of 48. The earliest Rust Analytics saw it was 12 October 2026.

Tags & Filters

How should you interpret the tags on TEST?

Published by TEST for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167398 (Build): Build 167398; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

TEST appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include TEST: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Joining the Server

How can I connect to TEST?

The console route: start Rust, press F1, enter client.connect 188.163.53.218:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Slot count: 10.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167398
Build Build 167398.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.