Skip to the page
RUST ANALYTICS
LIVE74,707PLY11,724SRV
QUOTE 188.168.248.2:28015 Offline checked 16d ago

RustOlegStesha

Players · last
1/ 500
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
1/ 500
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,590
top 66%
Rank · 7d ago
#14,462
1128 places down
Last wipe
16d ago
no schedule published
Next wipe
–
no rhythm it keeps
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
15 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
on rhythm
33%
of its recent wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sun 27 SepSun 20 SepSat 19 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 27 Sep, 14:35 UTC16d ago 1 – running 1
Sun 20 Sep, 14:48 UTC23d ago 1 – 7 days 1
Sat 19 Sep, 19:19 UTC24d ago 1 – 0.8 days 1
Fri 18 Sep, 19:42 UTC25d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average380/450+30+8.6%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average400/475+117+41.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average288/300−102−26.2%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average368/425+94+34.3%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average76/250+1+1.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average299/425+26+9.4%

Quick answers

from the figures on this page

Rules & Settings

How is RustOlegStesha configured in terms of rules and settings?

The name of RustOlegStesha carries no gather rate. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.

What is the current map on RustOlegStesha?

A procedural map runs on RustOlegStesha, created by the game.

Population

Where does RustOlegStesha sit in the rankings?

For the last seven days, RustOlegStesha holds rank #15,590 on player hours, in the top 66% of all ranked servers.

What is the population on RustOlegStesha?

Right now, RustOlegStesha is offline; the last sighting was 16 days 5 hours ago.

Wipe Frequency

How does RustOlegStesha handle wipe day?

The average peak across its recent wipes is 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does RustOlegStesha wipe?

RustOlegStesha wipes at times that do not follow a pattern, so no next wipe can be predicted. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 16 days 5 hours old.

Server Info

Where can RustOlegStesha be found?

There is no region published for RustOlegStesha. Rust Analytics reports the location a server claims, not the machine's actual location. 188.168.248.2:28015 is its address.

RustOlegStesha is on which Rust version?

Rust network protocol 2633 and build 165217 on Windows is what RustOlegStesha runs. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is RustOlegStesha and is it currently online?

No response from RustOlegStesha. It was last seen 16 days 5 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 15 September 2026.

Tags & Filters

What is the meaning of the tags on RustOlegStesha?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp500 (Max players): Capacity: 500 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent, which RustOlegStesha publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

On Rust Analytics, which lists and filters feature RustOlegStesha?

These Rust Analytics lists include RustOlegStesha: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What steps do I take to join RustOlegStesha?

The console route: start Rust, press F1, enter client.connect 188.168.248.2:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp500
Max players Capacity: 500 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol Your game must run protocol 2633 to connect.
cs165217
Build Build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.