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RUST ANALYTICS
LIVE71,017PLY11,686SRV
QUOTE 188.191.42.10:28015 Offline checked 16d ago

TEST

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,957
top 71%
Rank · 7d ago
#10,028
6929 places down
Last wipe
18d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
17 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep29 Sep2 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
1 days
between real wipes
wipe-day peak
1
players, last three wipes

The first 48 hours of its last wipes

Sat 26 SepFri 25 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 08:30 UTC18d ago – – running 1
Fri 25 Sep, 07:55 UTC19d ago 1 – 1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average413/500+88+27.2%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 338 on average338/400+23+7.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 331 on average314/325−2−0.6%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 320 on average328/350+42+14.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average48/250−4−8.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 271 on average316/450+65+26.0%

Quick answers

from the figures on this page

Server Rules

How is TEST configured in terms of rules and settings?

The name of TEST carries no gather rate. Up to 8 players per group, which is the game's default. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC is active.

Which map is played on TEST?

TEST uses a procedural map, which the game generates.

Player Count

What position does TEST hold in the server rankings?

For the last seven days, TEST holds rank #16,957 on player hours, in the top 71% of all ranked servers.

What is the population on TEST?

Right now, TEST is offline; the last sighting was 16 days 11 hours ago.

Wipe Frequency

What happens on wipe day at TEST?

An average of 1 players marked the busiest point of its recent wipes.

On what cycle does TEST wipe?

No rhythm can be told for TEST yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 18 days 12 hours.

Server Details

Where can TEST be found?

There is no region published for TEST. Rust Analytics reports the location a server claims, not the machine's actual location. 188.191.42.10:28015 is its address.

TEST is on which Rust version?

The build is Rust network protocol 2633 and build 163207 on Windows, running on TEST. Joining requires the same protocol on your game, which Steam updates.

Is TEST up, and how consistent is its uptime?

No response from TEST. It was last seen 16 days 11 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 17 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs163207 (Build): It runs build 163207; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): No region code has been set, which TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

TEST appears in which of the lists and filters on Rust Analytics?

On Rust Analytics, TEST matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

How to Join

What is the process to join TEST?

Type client.connect 188.191.42.10:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players Slot count: 10.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs163207
Build It runs build 163207.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.