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RUST ANALYTICS
LIVE76,635PLY11,729SRV
QUOTE 188.232.72.205:28015 Offline checked 6h ago

test

Players · last
0/ 15
−124h
0% full
Day range 0 1
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 15
0% full
Change · 24h
−1
no reading a day ago
7-day average
0
peak 1
Rank
#13,658
top 61%
Rank · 7d ago
–
not ranked a week ago
Last wipe
2d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
1
player hours, last seven days
Map
–
Procedural Map
First seen
11 Oct 2026
no hostname published

Players

AveragePeak
00.250.50.75113:0014:00

Hourly average and peak, UTC. Busiest hour of the two days: 1 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct13 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average404/450+54+15.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average407/475+124+43.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average287/300−103−26.4%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average385/425+111+40.5%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average76/250+1+1.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average307/425+34+12.3%

Quick answers

from the figures on this page

Map and Rules

How is test configured in terms of rules and settings?

No gather rate appears in the name of test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.

What is the current map on test?

test uses a procedural map, which the game generates.

Player Count

What is the rank of test?

In the top 61% of all ranked servers, test is #13,658 on player hours over the last seven days.

How many players does test have?

Right now, test is offline; the last sighting was 6 hours ago. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 1 players.

Wipe Schedule

When does test schedule its wipes?

No rhythm can be told for test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 5 hours.

Server Info

What is the location of test?

There is no region published for test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 188.232.72.205:28015.

What Rust version is test running?

The version in use at test: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.

Is test up, and how consistent is its uptime?

No response from test. It was last seen 6 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. 11 October 2026 is when Rust Analytics first saw it.

Tags & Filters

How should you interpret the tags on test?

These tags are published by test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.

On Rust Analytics, which lists and filters feature test?

These Rust Analytics lists include test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

Connection

How can I connect to test?

The console route: start Rust, press F1, enter client.connect 188.232.72.205:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp15
Max players Capacity: 15 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Your game must run protocol 2634 to connect.
cs167781
Build Game build: 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.