test
Key statistics
the figures behind the quote- Players now
- 0/ 15 0% full
- Change · 24h
- ▼−1 no reading a day ago
- 7-day average
- 0 peak 1
- Rank
- #13,658 top 61%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 1 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 11 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC. Busiest hour of the two days: 1 players.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 404/450 | ▲+54+15.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 407/475 | ▲+124+43.7% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 287/300 | ▼−103−26.4% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 385/425 | ▲+111+40.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 76/250 | ▲+1+1.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 307/425 | ▲+34+12.3% |
Quick answers
from the figures on this pageMap and Rules
How is test configured in terms of rules and settings?
No gather rate appears in the name of test. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser lists it under Community, as a community server. VAC is active.
What is the current map on test?
test uses a procedural map, which the game generates.
Player Count
What is the rank of test?
In the top 61% of all ranked servers, test is #13,658 on player hours over the last seven days.
How many players does test have?
Right now, test is offline; the last sighting was 6 hours ago. Average players over seven days: 0; peak: 1. Over the last 48 hours, the peak hour was 13:00 UTC, averaging 1 players.
Wipe Schedule
When does test schedule its wipes?
No rhythm can be told for test yet: too few of its wipes are on record. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. This world has been running for 2 days 5 hours.
Server Info
What is the location of test?
There is no region published for test. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 188.232.72.205:28015.
What Rust version is test running?
The version in use at test: Rust network protocol 2634 and build 167781, on Windows. Joining requires the same protocol on your game, which Steam updates.
Is test up, and how consistent is its uptime?
No response from test. It was last seen 6 hours ago. Availability of 0% over the last 1 full day: it was online for 0 of 24 hours. 11 October 2026 is when Rust Analytics first saw it.
Tags & Filters
How should you interpret the tags on test?
These tags are published by test and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp15 (Max players): Capacity: 15 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): Game build: 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. The tags also carry its current players, queue and world creation time; this page shows them at the top.
On Rust Analytics, which lists and filters feature test?
These Rust Analytics lists include test: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
Connection
How can I connect to test?
The console route: start Rust, press F1, enter client.connect 188.232.72.205:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp15
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.