testserver
Key statistics
the figures behind the quote- Players now
- 1/ 10 10% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 1 peak 1
- Rank
- #9,517 top 43%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 8d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 5 max players per team
- Gather rate
- – no rate in the name
- Score
- 6 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 10 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 15.10EU · groups of 5 · weekly · 83 on average | 249/325 | ▲+177+244.2% | |
| 2 | SHELBY RUST Х5 MAX5 |LOOT+|SHOP|EVENT|WIPE 13.10EU · groups of 5 · 29 on average | 20/100 | ▼−25−55.1% | |
| 3 | 红果十倍/10.13号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average | 9/200 | ▲+1+13.7% | |
| 4 | East Coast Vanilla [no decay][heli/boat spawns][noobs welcome]groups of 6 · monthly · 2 on average | 0/50 | ▼−2−100.0% | |
| 5 | MAD RUSTgroups of 5 · weekly · 2 on average | 3/200 | ▪+0+0.0% | |
| 6 | 【辐射国度】月清养老服EA · groups of 6 · 2 on average | 2/150 | ▲+2 |
Quick answers
from the figures on this pageServer Rules
How is testserver configured in terms of rules and settings?
The name of testserver carries no gather rate. 5 players is the upper limit for a group. survival is the mode, gather, build and raid in the standard game. PvP and raiding are enabled. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are running. VAC, Valve's anti-cheat, is enabled.
Which map is played on testserver?
The game generates the procedural map on testserver.
Activity
Where does testserver sit in the rankings?
For the last seven days, testserver holds rank #9,517 on player hours, in the top 43% of all ranked servers.
How many players does testserver have?
Right now, testserver is offline; the last sighting was 3 days 3 hours ago. The mean over the last seven days is 1 players, reaching 1 at its highest.
Wipe Schedule
How often does testserver wipe?
There are too few wipes on record for testserver to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 8 days 2 hours ago the current world was created.
Server Info
Where can testserver be found?
For testserver, no region is published. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 188.236.104.213:28015 is its address.
testserver is on which Rust version?
Rust network protocol 2634 and build 167058 on Windows is what testserver runs. The protocol has to match for you to join, and Steam applies that update.
What is the uptime and reliability of testserver?
No response from testserver. It was last seen 3 days 3 hours ago. 4 full days have passed with 7% uptime, 7 of 96 hours. 10 October 2026 is when Rust Analytics first saw it.
Server Tags
How should you interpret the tags on testserver?
The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts5 (Group limit): 5 is the maximum team size; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167058 (Build): Build 167058; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded listing: the game is changed by plugins or settings, which testserver publishes. Also in the tags and at the top of this page: current players, queue and world creation time.
On Rust Analytics, which lists and filters feature testserver?
The following Rust Analytics lists feature testserver: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How to Join
What is the process to join testserver?
The console route: start Rust, press F1, enter client.connect 188.236.104.213:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2634,gmrust,cs167058,ts5,^o^z
Game
gmrust
mp10
ts5
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.