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RUST ANALYTICS
LIVE56,943PLY11,554SRV
QUOTE 188.252.197.113:28015 Offline checked 13d ago

My Test Server

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,557
top 70%
Rank · 7d ago
#16,111
446 places down
Last wipe
68d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
1 Oct 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 402 on average487/500−3−0.7%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 351 on average327/300+19+6.3%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 335 on average151/200−6−3.9%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 331 on average243/225−54−18.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average33/250−15−30.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 279 on average258/300+14+5.7%

Quick answers

from the figures on this page

Rules & Settings

What settings and rules are in place on My Test Server?

No gather rate appears in the name of My Test Server. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.

Which map is played on My Test Server?

My Test Server uses a procedural map, which the game generates.

Activity

What position does My Test Server hold in the server rankings?

In the top 70% of all ranked servers, My Test Server is #16,557 on player hours over the last seven days.

How many players does My Test Server have?

Right now, My Test Server is offline; the last sighting was 13 days ago.

Wipe Frequency

On what cycle does My Test Server wipe?

No rhythm can be told for My Test Server yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 68 days 19 hours.

Server Overview

What is the location of My Test Server?

No region is published by My Test Server. Rust Analytics reports the location a server claims, not the machine's actual location. 188.252.197.113:28015 is its address.

My Test Server runs which version of Rust?

The build is Rust network protocol 2631 and build 158240 on Windows, running on My Test Server. Joining requires the same protocol on your game, which Steam updates.

Is My Test Server up, and how consistent is its uptime?

My Test Server is down. The last time we saw it was 13 days ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 1 October 2026.

Tags & Filters

How should you interpret the tags on My Test Server?

These tags are published by My Test Server and read by the game's server browser: gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2631 (Protocol): Your game must run protocol 2631 to connect; cs158240 (Build): Game build: 158240; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.

On Rust Analytics, which lists and filters feature My Test Server?

The following Rust Analytics lists feature My Test Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join My Test Server?

Type client.connect 188.252.197.113:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2631,gmrust,cs158240,ts8

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2631
Protocol Your game must run protocol 2631 to connect.
cs158240
Build Game build: 158240.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code The region code is absent.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.