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RUST ANALYTICS
LIVE84,970PLY11,695SRV
QUOTE 188.29.127.80:28215 Offline checked 15d ago

LOCAL-TEST-DO-NOT-JOIN

Players · last
0/ 2
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,917
top 71%
Rank · 7d ago
#15,472
1445 places down
Last wipe
15d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average534/600+13+2.5%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 340 on average434/450−43−9.0%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average216/225−57−21.0%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 322 on average428/450−12−2.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average44/250−26−37.1%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 273 on average369/450+28+8.4%

Quick answers

from the figures on this page

Map and Rules

What settings and rules are in place on LOCAL-TEST-DO-NOT-JOIN?

No gather rate is given in the name of LOCAL-TEST-DO-NOT-JOIN. The default group size of 8 players applies here. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC is active.

Which map is played on LOCAL-TEST-DO-NOT-JOIN?

A procedural map runs on LOCAL-TEST-DO-NOT-JOIN, created by the game.

Activity

What position does LOCAL-TEST-DO-NOT-JOIN hold in the server rankings?

In the top 71% of all ranked servers, LOCAL-TEST-DO-NOT-JOIN is #16,917 on player hours over the last seven days.

How many players does LOCAL-TEST-DO-NOT-JOIN have?

At present, LOCAL-TEST-DO-NOT-JOIN is offline; the last sighting was 15 days 14 hours ago.

Wipe Cycle

How often does LOCAL-TEST-DO-NOT-JOIN wipe?

No rhythm can be told for LOCAL-TEST-DO-NOT-JOIN yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. Its world now is 15 days 17 hours old.

Server Overview

Where can LOCAL-TEST-DO-NOT-JOIN be found?

No region is published by LOCAL-TEST-DO-NOT-JOIN. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 188.29.127.80:28215.

LOCAL-TEST-DO-NOT-JOIN runs which version of Rust?

The version in use at LOCAL-TEST-DO-NOT-JOIN: Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is LOCAL-TEST-DO-NOT-JOIN up, and how consistent is its uptime?

No response from LOCAL-TEST-DO-NOT-JOIN. It was last seen 15 days 14 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. 29 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on LOCAL-TEST-DO-NOT-JOIN?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp2 (Max players): Capacity: 2 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set, which LOCAL-TEST-DO-NOT-JOIN publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

LOCAL-TEST-DO-NOT-JOIN appears in which of the lists and filters on Rust Analytics?

The following Rust Analytics lists feature LOCAL-TEST-DO-NOT-JOIN: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What is the process to join LOCAL-TEST-DO-NOT-JOIN?

The console route: start Rust, press F1, enter client.connect 188.29.127.80:28215. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp2
Max players Capacity: 2 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.