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RUST ANALYTICS
LIVE72,383PLY11,699SRV
QUOTE 188.94.255.8:28015 Online checked 10m ago

hartzocken.net | solo/duo/trio/quadro

quad vanilla
Players · last
2/ 100
+224h
2% full
Day range 0 3
7-day avg 1 peak 4
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
2/ 100
2% full
Change · 24h
+2
no reading a day ago
7-day average
1
peak 4
Rank
#3,665
top 16%
Rank · 7d ago
#7,137
3472 places up
Last wipe
11d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
quad
players per team
Gather rate
–
no rate in the name
Score
130
player hours, last seven days
Map
–
Procedural Map
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC. Busiest hour of the two days: 4 players.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep29 Sep4 Oct8 Oct13 Oct

Top 16% of all ranked servers, and #238 of the quad servers (top 29%). Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap
15 days
between real wipes
wipe-day peak
1
players, last three wipes
crowd held
0%
else halves by day 5

The first 48 hours of its last wipes

Fri 2 OctThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 15:58 UTC11d ago 1 – running 0
Thu 17 Sep, 16:52 UTC26d ago 1 halved by day 5 15 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[LATAM] VAINILLA Solo/Duo/Trio/Quad | 10/10 Full WipeSA · quad · weekly · 92 on average13/200−27−67.7%
2[TR/EU] VATAN | Solo/Duo/Trio/Quad | Yeni başlayanlar içinEU · quad · monthly · 71 on average318/375+296+1323.9%
3[EU] TideRust - Solo/Duo/Trio/Quad | Monthly |No BP WipesEU · quad · monthly · 71 on average71/250−7−8.5%
4RustForNoobs.com | Solo Duo Trio Quad | Monthly | EUEU · quad · monthly · 51 on average73/200+15+25.1%
5Cali.gg | No KOS | Noob Friendly | Active AdminsNA · quad · biweekly · 39 on average10/100−18−64.1%
6WARBANDITS.GG |Solo/Duo/Trio/Quad|Weekly| JUST WIPEDNA · quad · weekly · 39 on average59/200−50−46.0%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on hartzocken.net | solo/duo/trio/quadro?

No gather rate appears in the name of hartzocken.net | solo/duo/trio/quadro. A maximum of 4 players per group is set through quad. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. You will find it under Community in the server browser: it is a community server. It uses the term vanilla for itself: facepunch's build, untouched: no rate changes, no kits, no rule changes. VAC is not active.

Which map is played on hartzocken.net | solo/duo/trio/quadro?

A procedural map runs on hartzocken.net | solo/duo/trio/quadro, created by the game.

Player Count

Where does hartzocken.net | solo/duo/trio/quadro sit in the rankings?

In the top 16% of all ranked servers, hartzocken.net | solo/duo/trio/quadro is #3,665 on player hours over the last seven days. In the quad group, it ranks #238.

What is the population on hartzocken.net | solo/duo/trio/quadro?

2 of 100 slots on hartzocken.net | solo/duo/trio/quadro are filled right now. The mean over the last seven days is 1 players, reaching 4 at its highest. The busiest hour in the last 48 hours was 13:00 UTC, with an average of 3 players.

Wipe Cycle

How does hartzocken.net | solo/duo/trio/quadro handle wipe day?

Recent wipes at this server drew an average peak of 1 players. 4 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. The crowd fell below half by day 5 when it did not hold.

On what cycle does hartzocken.net | solo/duo/trio/quadro wipe?

There are too few wipes on record for hartzocken.net | solo/duo/trio/quadro to reveal its rhythm. At the monthly force wipe, every Rust server wipes. That happens next on Thursday 5 November at 19:00 UTC. 11 days 4 hours ago the current world was created.

Server Details

What is the location of hartzocken.net | solo/duo/trio/quadro?

No region is published by hartzocken.net | solo/duo/trio/quadro. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 188.94.255.8:28015 is its address.

What Rust version is hartzocken.net | solo/duo/trio/quadro running?

The version in use at hartzocken.net | solo/duo/trio/quadro: Rust network protocol 2634 and build 166586, on Linux. Joining requires the same protocol on your game, which Steam updates.

Is hartzocken.net | solo/duo/trio/quadro up, and how consistent is its uptime?

The server is live: hartzocken.net | solo/duo/trio/quadro is online. 7 full days have passed with 100% uptime, 168 of 168 hours. 13 September 2026 is when Rust Analytics first saw it.

Tags & Filters

What is the meaning of the tags on hartzocken.net | solo/duo/trio/quadro?

Published by hartzocken.net | solo/duo/trio/quadro for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp100 (Max players): It holds 100 slots; ts4 (Group limit): Team size caps at 4; v2634 (Protocol): Your game must run protocol 2634 to connect; cs166586 (Build): Game build: 166586; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): Region code: none set; ^v (Vanilla): Facepunch's build, untouched: no rate changes, no kits, no rule changes. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does hartzocken.net | solo/duo/trio/quadro show up in Rust Analytics lists and filters?

These Rust Analytics lists include hartzocken.net | solo/duo/trio/quadro: Rust community servers and Vanilla Rust servers. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: Quad; Last wipe: In the last 2 weeks.

Connection

What is the process to join hartzocken.net | solo/duo/trio/quadro?

The console route: start Rust, press F1, enter client.connect 188.94.255.8:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,^v,gmrust,cs166586,ts4

Game

gmrust
Game mode Rust's standard survival mode.
mp100
Max players It holds 100 slots.
ts4
Group limit Team size caps at 4.
v2634
Protocol Your game must run protocol 2634 to connect.
cs166586
Build Game build: 166586.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code Region code: none set.

Difficulty

^v
Vanilla Facepunch's build, untouched: no rate changes, no kits, no rule changes.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.