Local Rust Networking Research
Key statistics
the figures behind the quote- Players now
- 0/ 4 0% full
- Change · 24h
- ▪+0 no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,829 top 72%
- Rank · 7d ago
- – not ranked a week ago
- Last wipe
- 2h ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 15 Oct 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 385 on average | 460/525 | ▪+0−0.1% | |
| 2 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 320 on average | 214/225 | ▼−70−24.6% | |
| 3 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 317 on average | 307/375 | ▼−93−23.3% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 304 on average | 331/350 | ▲+34+11.5% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 279 on average | 1053/1075 | ▲+1006+2124.6% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 260 on average | 279/350 | ▼−69−19.9% |
Quick answers
from the figures on this pageMap and Rules
How is Local Rust Networking Research configured in terms of rules and settings?
No gather rate appears in the name of Local Rust Networking Research. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. You will find it under Community in the server browser: it is a community server. The server has VAC, Valve's anti-cheat, switched on.
What is the current map on Local Rust Networking Research?
Local Rust Networking Research uses a procedural map, which the game generates.
Activity
What position does Local Rust Networking Research hold in the server rankings?
For the last seven days, Local Rust Networking Research holds rank #15,829 on player hours, in the top 72% of all ranked servers.
What is the population on Local Rust Networking Research?
Right now, Local Rust Networking Research is offline; the last sighting was 3 hours ago. Average players over the last seven days: 0.
Wipe Schedule
On what cycle does Local Rust Networking Research wipe?
There are too few wipes on record for Local Rust Networking Research to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 2 hours.
Server Overview
Where can Local Rust Networking Research be found?
No region is published by Local Rust Networking Research. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. You can reach it at 189.192.47.247:28115.
Local Rust Networking Research is on which Rust version?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Networking Research runs. The protocol has to match for you to join, and Steam applies that update.
How reliable is Local Rust Networking Research and is it currently online?
Local Rust Networking Research is down. The last time we saw it was 3 hours ago. The earliest Rust Analytics saw it was 15 October 2026.
Tags and Rankings
How should you interpret the tags on Local Rust Networking Research?
Published by Local Rust Networking Research for the game's server browser to read: gmrust (Game mode): Rust's standard survival mode; mp4 (Max players): Slot count: 4; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): Your game must run protocol 2634 to connect; cs167781 (Build): It runs build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.
Where does Local Rust Networking Research show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Local Rust Networking Research: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Joining the Server
What steps do I take to join Local Rust Networking Research?
The console route: start Rust, press F1, enter client.connect 189.192.47.247:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp4
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.