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RUST ANALYTICS
LIVE81,760PLY11,698SRV
QUOTE 190.102.40.72:25713 Online SA checked 10m ago

Building

biweekly wipes vanillamoddedcarbon
Players · last
0/ 2
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 2
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,901
top 71% · #209 in SA
Rank · 7d ago
#16,709
808 places up
Last wipe
12d ago
biweekly schedule
Next wipe
1d 15h
Fri 16 Oct, 07:09 UTC
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
2500
Procedural Map · seed 1
First seen
23 Sep 2026
no hostname published

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep28 Sep2 Oct6 Oct10 Oct14 Oct

Top 71% of all ranked servers, top 92% in SA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag
Next wipeFriday 16 October, 07:09 UTCin 1d 15h

Its biweekly schedule tag · low confidence

wipe-day peak
0
players, last three wipes

Coming wipes

  1. 1d 15hFri 16 Oct, 07:09 UTC
  2. 15d 15hFri 30 Oct, 07:09 UTC
  3. 22d 3hThu 5 Nov, 19:00 UTCFW
  4. 29d 15hFri 13 Nov, 07:09 UTC
  5. 43d 15hFri 27 Nov, 07:09 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:09 UTC12d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1[BR/LATAM] Evolution - Sandbox | Creative | Build | NoclipSA · groups of 8+ · 4 on average6/50+3+132.3%
2可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久EA · groups of 8+ · biweekly · 2 on average1/100−1−50.0%
3[EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 107 on average205/999−24−10.3%
4[NA] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |NA · groups of 8+ · 88 on average69/999+1+2.0%
5[AU] Rusticated.com - Creative Sandbox | Build | Never WipesOC · groups of 8+ · 54 on average41/150+2+4.7%
6Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 30 on average34/100+19+124.2%

Quick answers

from the figures on this page

Server Rules

What settings and rules are in place on Building?

No gather rate appears in the name of Building. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. In the server browser it appears under Modded, with plugins or settings that change the game. Carbon plugins are in use. Its self-description is vanilla: rust as Facepunch ships it: rates, kits and rules unchanged. VAC, Valve's anti-cheat, is enabled.

What is the current map on Building?

The map on Building is procedural, size 2,500, with seed 1, and generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What position does Building hold in the server rankings?

On seven-day player hours, Building sits at #15,901, in the top 71% across ranked servers and #209 in South America.

How many players does Building have?

0 of 2 slots on Building are filled at the moment. Average players over the last seven days: 0.

Wipe Cycle

What can you expect on wipe day for Building?

An average of 0 players marked the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.

When does Building schedule its wipes?

The schedule at Building cannot be confirmed from the few wipes on record, so the prediction follows its tag. On Friday 16 October at 07:09 UTC the next wipe is due. 12 days 8 hours ago the current world was created. The tags show wipes every two weeks.

Server Overview

Where can Building be found?

The SA tag and South America are what Building lists for itself. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 190.102.40.72:25713.

Is Building performing well?

The last 48 hours average 58 server fps, the low being 10. At its peak it held 30,375 entities: buildings, deployables and the rest of the world. The memory ceiling reached 2,010 MB. Low fps and growing entities are the source of felt lag.

Building is on which Rust version?

The build is Rust network protocol 2634 and build 167781 on Linux, running on Building. Your game needs the same protocol to get in; Steam takes care of the update.

How reliable is Building and is it currently online?

Online at this moment: Building. Its own uptime figure dates the last restart to roughly 7 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. 23 September 2026 is when Rust Analytics first saw it.

Server Tags

How should you interpret the tags on Building?

These tags are published by Building and read by the game's server browser: gmvanilla (Game mode): Vanilla survival is the mode; mp2 (Max players): It holds 2 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2634 (Protocol): To join, your game needs protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set; ^b (Biweekly): Two-week wipe cycle; ^v (Vanilla): Rust as Facepunch ships it: rates, kits and rules unchanged; ^z (Modded): Modded listing: the game is changed by plugins or settings; ^y (Carbon): Carbon provides the plugin framework; SA (South America): The browser places this server in South America. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does Building show up in Rust Analytics lists and filters?

These Rust Analytics lists include Building: Modded Rust servers and Rust build and creative servers. It appears under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

How to Join

How can I connect to Building?

Type client.connect 190.102.40.72:25713 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you. For more information, go to https://reishosting.com.br/.

Server tags

what each one means

Published as mp2,ptrak,$r?,v2634,^z,^y,^b,^v,SA,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp2
Max players It holds 2 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2634
Protocol To join, your game needs protocol 2634.
cs167781
Build Build 167781.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Two-week wipe cycle.

Difficulty

^v
Vanilla Rust as Facepunch ships it: rates, kits and rules unchanged.

Mods and access

^z
Modded Modded listing: the game is changed by plugins or settings.
^y
Carbon Carbon provides the plugin framework.

Region

SA
South America The browser places this server in South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.