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RUST ANALYTICS
LIVE85,743PLY11,694SRV
QUOTE 190.111.127.52:28115 Offline checked 14d ago

PoCTest

Players · last
0/ 10
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#16,838
top 70%
Rank · 7d ago
#15,586
1252 places down
Last wipe
14d ago
no schedule published
Next wipe
–
too few wipes seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
–
Procedural Map
First seen
29 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak
0
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 23:50 UTC14d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 398 on average540/575+89+19.8%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 339 on average457/500+7+1.6%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 332 on average243/250−35−12.7%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 321 on average444/475+28+6.8%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 297 on average40/250−34−46.2%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 272 on average384/450+53+15.9%

Quick answers

from the figures on this page

Rules & Settings

How is PoCTest configured in terms of rules and settings?

No gather rate is given in the name of PoCTest. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. You will find it under Community in the server browser: it is a community server. VAC is active.

What is the current map on PoCTest?

PoCTest uses a procedural map, which the game generates.

Activity

What position does PoCTest hold in the server rankings?

For the last seven days, PoCTest holds rank #16,838 on player hours, in the top 70% of all ranked servers.

How full is PoCTest?

Right now, PoCTest is offline; the last sighting was 14 days 16 hours ago.

Wipe Cycle

What can you expect on wipe day for PoCTest?

An average of 0 players marked the busiest point of its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

How often does PoCTest wipe?

There are too few wipes on record for PoCTest to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. 14 days 17 hours ago the current world was created.

Server Overview

Where can PoCTest be found?

No region is published by PoCTest. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 190.111.127.52:28115 is its address.

What Rust version is PoCTest running?

The version in use at PoCTest: Rust network protocol 2633 and build 165217, on Windows. The protocol has to match for you to join, and Steam applies that update.

Is PoCTest up, and how consistent is its uptime?

No response from PoCTest. It was last seen 14 days 16 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. The earliest Rust Analytics saw it was 29 September 2026.

Tags & Filters

What is the meaning of the tags on PoCTest?

These tags are published by PoCTest and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): It runs build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): Region code: none set. Also in the tags and at the top of this page: current players, queue and world creation time.

Where does PoCTest show up in Rust Analytics lists and filters?

On Rust Analytics, PoCTest matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

What steps do I take to join PoCTest?

The console route: start Rust, press F1, enter client.connect 190.111.127.52:28115. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp10
Max players It holds 10 slots.
ts8
Group limit At the game default, teams hold up to 8.
v2633
Protocol To join, your game needs protocol 2633.
cs165217
Build It runs build 165217.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.