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RUST ANALYTICS
LIVE48,615PLY11,538SRV
QUOTE 190.146.138.101:28015 Online checked 12m ago

LinuxGSM

Players · last
0/ 50
+024h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join Website

Key statistics

the figures behind the quote
Players now
0/ 50
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak –
Rank
#15,886
top 72%
Rank · 7d ago
#15,970
84 places up
Last wipe
272d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
3000
Procedural Map · seed 1661389239
First seen
13 Sep 2026
no hostname published

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

010020030040011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 392 on average328/350−150−31.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 329 on average203/200−96−32.2%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 324 on average137/200−20−12.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 312 on average226/225−10−4.2%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 295 on average38/250+8+25.3%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 267 on average220/250−28−11.5%

Quick answers

from the figures on this page

Server Rules

How is LinuxGSM configured in terms of rules and settings?

The name of LinuxGSM carries no gather rate. The default group size of 8 players applies here. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

Which map is played on LinuxGSM?

A procedural map of size 3,000 with seed 1661389239 runs on LinuxGSM, created by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Activity

What is the rank of LinuxGSM?

In the top 72% of all ranked servers, LinuxGSM is #15,886 on player hours over the last seven days.

How full is LinuxGSM?

0 of 50 slots on LinuxGSM are filled right now. Average players over the last seven days: 0.

Wipe Schedule

When does LinuxGSM schedule its wipes?

No rhythm can be told for LinuxGSM yet: too few of its wipes are on record. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 272 days 21 hours old.

Server Details

What is the server location for LinuxGSM?

No region is published by LinuxGSM. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. 190.146.138.101:28015 is its address.

How is the performance on LinuxGSM?

Average server fps for the last 48 hours is 189; the floor was 166. The entity count reached 53,060, covering buildings, deployables and all else in the world. Up to 2,026 MB of memory was used. A climbing entity count plus low fps is the lag players report.

LinuxGSM runs which version of Rust?

The build is Rust network protocol 2616 and build 140111 on Linux, running on LinuxGSM. Your game needs the same protocol to get in; Steam takes care of the update.

Is LinuxGSM up, and how consistent is its uptime?

The server is live: LinuxGSM is online. The reported uptime puts its last restart at about 11 days 16 hours ago. The last 7 full days give 100% uptime, 168 hours on out of 168. First sighting by Rust Analytics: 13 September 2026.

Server Tags

How should you interpret the tags on LinuxGSM?

Published by LinuxGSM for the game's server browser to read: gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 per team: the default setting, unchanged; v2616 (Protocol): Your game must run protocol 2616 to connect; cs140111 (Build): Game build: 140111; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): No region code has been set. The top of this page and the tags both show its players now, its queue and when its world was made.

Where does LinuxGSM show up in Rust Analytics lists and filters?

On Rust Analytics, LinuxGSM matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Joining the Server

How can I connect to LinuxGSM?

The console route: start Rust, press F1, enter client.connect 190.146.138.101:28015. The page's Launch Rust button opens Rust through Steam and connects you instead. You can reach its website at https://discord.com/invite/zMTqXcS.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2616,gmvanilla,cs140111,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It holds 50 slots.
ts8
Group limit 8 per team: the default setting, unchanged.
v2616
Protocol Your game must run protocol 2616 to connect.
cs140111
Build Game build: 140111.
ptrak
Networking Runs on RakNet, Rust's default network layer.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.