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RUST ANALYTICS
LIVE86,503PLY11,625SRV
QUOTE 192.154.253.111:28025 Online checked 10m ago

[TEST] Corrosion Map Editor Validation

moddedoxide
Players · last
0/ 10
+024h
0% full
7-day avg 0 peak 1
Players · 24 hourshourly average, then now · dashed: 24 hours ago
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 10
0% full
Change · 24h
+0
no reading a day ago
7-day average
0
peak 1
Rank
#14,098
top 65%
Rank · 7d ago
–
not ranked a week ago
Last wipe
5d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
4500
Custom Map · seed 1337
First seen
18 Oct 2026
no hostname published

Players

AveragePeak
0123423:0008:0017:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct20 Oct21 Oct22 Oct23 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1МИНИ-КАРТА 2Х | STORM | FPS+ 21.10EU · groups of 8+ · weekly · 124 on average124/100−3−2.1%
2ShockRust | Blue | NoLimitno group limit · 120 on average160/500+160
3RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT GLOBAL 23.10EU · groups of 16+ · weekly · 103 on average143/245+138+2500.0%
4404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 17.10EU · groups of 16+ · monthly · 85 on average11/1000+4+51.7%
5404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 18.10EU · groups of 16+ · monthly · 77 on average16/700+6+58.7%
6RustSpain.com | EU MainEU · groups of 12+ · weekly · 70 on average272/300+42+18.5%

Quick answers

from the figures on this page

Map and Rules

How is [TEST] Corrosion Map Editor Validation configured in terms of rules and settings?

No gather rate appears in the name of [TEST] Corrosion Map Editor Validation. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. In the server browser it appears under Modded, with plugins or settings that change the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, switched off.

Which map is played on [TEST] Corrosion Map Editor Validation?

The map on [TEST] Corrosion Map Editor Validation is procedural, size 4,500, with seed 1337, and generated by the game. You can see the map on RustMaps from this page, as the same size and seed give the same map. The name of the map reads: Custom Map.

Population

What position does [TEST] Corrosion Map Editor Validation hold in the server rankings?

For the last seven days, [TEST] Corrosion Map Editor Validation holds rank #14,098 on player hours, in the top 65% of all ranked servers.

How many players does [TEST] Corrosion Map Editor Validation have?

On [TEST] Corrosion Map Editor Validation, 0 players are in now, out of 10 slots. The mean over the last seven days is 0 players, reaching 1 at its highest.

Wipe Frequency

When does [TEST] Corrosion Map Editor Validation schedule its wipes?

The record holds too few of [TEST] Corrosion Map Editor Validation's wipes to establish its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 5 days 19 hours ago the current world was created.

Server Details

What is the location of [TEST] Corrosion Map Editor Validation?

No region is published by [TEST] Corrosion Map Editor Validation. The location shown by Rust Analytics is the one a server states; it does not verify the machine's position. 192.154.253.111:28025 is its address.

Is [TEST] Corrosion Map Editor Validation performing well?

The last 48 hours average 46 server fps, the low being 33. The entity count reached 132,359, covering buildings, deployables and all else in the world. Up to 4,546 MB of memory was used. Low fps and growing entities are the source of felt lag.

What Rust version is [TEST] Corrosion Map Editor Validation running?

Rust network protocol 2634 and build 167781 on Linux is what [TEST] Corrosion Map Editor Validation runs. The protocol has to match for you to join, and Steam applies that update.

How reliable is [TEST] Corrosion Map Editor Validation and is it currently online?

Online at this moment: [TEST] Corrosion Map Editor Validation. 5 days 17 hours ago is when it last restarted, judging by the uptime it reports. 4 full days have passed with 100% uptime, 96 of 96 hours. 18 October 2026 is when Rust Analytics first saw it.

Tags and Rankings

How should you interpret the tags on [TEST] Corrosion Map Editor Validation?

The game's server browser reads gmrust (Game mode): Rust's standard survival mode; mp10 (Max players): Capacity: 10 slots; ts8 (Group limit): Team size stays at the game default of 8; v2634 (Protocol): Protocol 2634: matching game versions are required to join; cs167781 (Build): Build 167781; ptrak (Networking): RakNet, the network layer the game ships with; $r? (Region code): The region code is absent; ^o (Oxide): The plugin framework Oxide (uMod) is in use; ^z (Modded): The Modded listing applies: plugins or settings change play, which [TEST] Corrosion Map Editor Validation publishes. Also in the tags and at the top of this page: current players, queue and world creation time.

[TEST] Corrosion Map Editor Validation appears in which of the lists and filters on Rust Analytics?

These Rust Analytics lists include [TEST] Corrosion Map Editor Validation: Modded Rust servers. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Connection

How can I connect to [TEST] Corrosion Map Editor Validation?

The console route: start Rust, press F1, enter client.connect 192.154.253.111:28025. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust's standard survival mode.
mp10
Max players Capacity: 10 slots.
ts8
Group limit Team size stays at the game default of 8.
v2634
Protocol Protocol 2634: matching game versions are required to join.
cs167781
Build Build 167781.
ptrak
Networking RakNet, the network layer the game ships with.
$r?
Region code The region code is absent.

Mods and access

^o
Oxide The plugin framework Oxide (uMod) is in use.
^z
Modded The Modded listing applies: plugins or settings change play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.