Testcontainers Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,498 top 68%
- Rank · 7d ago
- #15,850 ▲352 places up
- Last wipe
- 20d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 410 on average | 362/400 | ▲+12+3.5% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 362 on average | 358/400 | ▲+75+26.4% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 347 on average | 300/325 | ▼−90−23.1% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 337 on average | 351/375 | ▲+77+28.1% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 300 on average | 68/250 | ▼−7−9.1% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 283 on average | 283/400 | ▲+10+3.5% |
Quick answers
from the figures on this pageRules & Settings
How is Testcontainers Rust Server configured in terms of rules and settings?
No gather rate is given in the name of Testcontainers Rust Server. Groups can contain a maximum of 8 players, the default for the game. survival is the mode, gather, build and raid in the standard game. Combat and raiding between players are allowed. The server browser lists it under Community, as a community server. The server has VAC, Valve's anti-cheat, switched on.
Which map is played on Testcontainers Rust Server?
The game generates the procedural map on Testcontainers Rust Server.
Activity
Where does Testcontainers Rust Server sit in the rankings?
For the last seven days, Testcontainers Rust Server holds rank #15,498 on player hours, in the top 68% of all ranked servers.
What is the population on Testcontainers Rust Server?
At present, Testcontainers Rust Server is offline; the last sighting was 20 days 10 hours ago.
Wipe Cycle
On what cycle does Testcontainers Rust Server wipe?
There are too few wipes on record for Testcontainers Rust Server to reveal its rhythm. The monthly force wipe takes every Rust server. Next: Thursday 5 November at 19:00 UTC. Its world now is 20 days 10 hours old.
Server Overview
Where can Testcontainers Rust Server be found?
There is no region published for Testcontainers Rust Server. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 192.240.244.64:28015.
Testcontainers Rust Server is on which Rust version?
The version in use at Testcontainers Rust Server: Rust network protocol 2633 and build 165217, on Linux. Joining requires the same protocol on your game, which Steam updates.
What is the uptime and reliability of Testcontainers Rust Server?
Offline at this moment: Testcontainers Rust Server. Last seen 20 days 10 hours ago. 0% is its uptime for the last 7 full days, 0 of 168 hours. The earliest Rust Analytics saw it was 23 September 2026.
Tags and Rankings
How should you interpret the tags on Testcontainers Rust Server?
These tags are published by Testcontainers Rust Server and read by the game's server browser: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): It holds 10 slots; ts8 (Group limit): At the game default, teams hold up to 8; v2633 (Protocol): To join, your game needs protocol 2633; cs165217 (Build): Build 165217; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): The region code is absent. The top of this page and the tags both show its players now, its queue and when its world was made.
Where does Testcontainers Rust Server show up in Rust Analytics lists and filters?
The following Rust Analytics lists feature Testcontainers Rust Server: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Joining the Server
What steps do I take to join Testcontainers Rust Server?
Type client.connect 192.240.244.64:28015 after pressing F1 in Rust to open the console. The Launch Rust button on this page does the same, opening Rust through Steam and connecting you.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.