Testcontainers Rust Server
Key statistics
the figures behind the quote- Players now
- 0/ 10 0% full
- Change · 24h
- ▪n/a no reading a day ago
- 7-day average
- 0 peak –
- Rank
- #15,506 top 67%
- Rank · 7d ago
- #15,850 ▲344 places up
- Last wipe
- 21d ago no schedule published
- Next wipe
- – no wipe seen yet
- Group limit
- 8 8, the default
- Gather rate
- – no rate in the name
- Score
- 0 player hours, last seven days
- Map
- – Procedural Map
- First seen
- 23 Sep 2026 no hostname published
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| # | Server | Last | Chg 24h | Players over the last 24 hours24h |
|---|---|---|---|---|
| 1 | Rustoria.co - EU East LongEU · groups of 12+ · monthly · 399 on average | 547/600 | ▼−4−0.7% | |
| 2 | Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 343 on average | 426/475 | ▼−41−8.8% | |
| 3 | Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 334 on average | 168/200 | ▼−34−16.7% | |
| 4 | Rustoria.co - EU LongEU · groups of 14+ · monthly · 325 on average | 350/375 | ▼−78−18.2% | |
| 5 | Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average | 46/250 | ▼−34−42.7% | |
| 6 | Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 275 on average | 327/400 | ▲+10+3.3% |
Quick answers
from the figures on this pageServer Rules
How is Testcontainers Rust Server configured in terms of rules and settings?
No gather rate appears in the name of Testcontainers Rust Server. Groups can contain a maximum of 8 players, the default for the game. It runs survival, gather, build and raid in the standard game. You can fight and raid other players. Community is its listing in the server browser. VAC, Valve's anti-cheat, is enabled.
What is the current map on Testcontainers Rust Server?
Testcontainers Rust Server uses a procedural map, which the game generates.
Player Count
What position does Testcontainers Rust Server hold in the server rankings?
For the last seven days, Testcontainers Rust Server holds rank #15,506 on player hours, in the top 67% of all ranked servers.
How full is Testcontainers Rust Server?
At present, Testcontainers Rust Server is offline; the last sighting was 21 days 11 hours ago.
Wipe Schedule
How often does Testcontainers Rust Server wipe?
There are too few wipes on record for Testcontainers Rust Server to reveal its rhythm. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. This world has been running for 21 days 11 hours.
Server Details
What is the server location for Testcontainers Rust Server?
No region is published by Testcontainers Rust Server. Rust Analytics reports the location a server claims, not the machine's actual location. 192.240.250.163:28015 is its address.
Testcontainers Rust Server runs which version of Rust?
The build is Rust network protocol 2633 and build 165217 on Linux, running on Testcontainers Rust Server. Joining requires the same protocol on your game, which Steam updates.
How reliable is Testcontainers Rust Server and is it currently online?
No response from Testcontainers Rust Server. It was last seen 21 days 11 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 23 September 2026 is when Rust Analytics first saw it.
Tags and Rankings
How should you interpret the tags on Testcontainers Rust Server?
Published by Testcontainers Rust Server for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust format; mp10 (Max players): Slot count: 10; ts8 (Group limit): 8 per team: the default setting, unchanged; v2633 (Protocol): Your game must run protocol 2633 to connect; cs165217 (Build): Build 165217; ptrak (Networking): Runs on RakNet, Rust's default network layer; $r? (Region code): The region code is absent. The tags also carry its current players, queue and world creation time; this page shows them at the top.
Where does Testcontainers Rust Server show up in Rust Analytics lists and filters?
On Rust Analytics, Testcontainers Rust Server matches these lists: Rust community servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Connection
What is the process to join Testcontainers Rust Server?
The console route: start Rust, press F1, enter client.connect 192.240.250.163:28015. The page's Launch Rust button opens Rust through Steam and connects you instead.
Server tags
what each one meansPublished as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp10
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.