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RUST ANALYTICS
LIVE38,465PLY11,453SRV
QUOTE 192.255.237.203:28023 Offline checked 25d ago

typical TEST

Players · last
0/ 100
n/a24h
0% full
Players · 24 hourshourly average, then now · dashed: 24 hours ago
No hourly readings in the last 24 hours.
Launch Rust and join

Key statistics

the figures behind the quote
Players now
0/ 100
0% full
Change · 24h
n/a
no reading a day ago
7-day average
0
peak –
Rank
#15,478
top 70%
Rank · 7d ago
#15,850
372 places up
Last wipe
26d ago
no schedule published
Next wipe
–
no wipe seen yet
Group limit
8
8, the default
Gather rate
–
no rate in the name
Score
0
player hours, last seven days
Map
1000
Procedural Map · seed 6738
First seen
18 Sep 2026
no hostname published

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
#ServerLastChg 24hPlayers over the last 24 hours24h
1Rustoria.co - EU East LongEU · groups of 12+ · monthly · 406 on average275/250−46−14.4%
2Rusty Moose |EU Monthly|EU · groups of 12+ · monthly · 355 on average158/200−21−11.7%
3Rusty Moose |US Monthly|NA · groups of 12+ · monthly · 336 on average212/250+35+19.8%
4Rustoria.co - EU LongEU · groups of 14+ · monthly · 333 on average157/200−25−13.7%
5Rustoria.co - EU MainEU · groups of 16+ · weekly · 299 on average23/250−16−41.6%
6Rustafied.com - EU Long - LargeEU · groups of 16+ · monthly · 281 on average121/150−47−27.9%

Quick answers

from the figures on this page

Map and Rules

How is typical TEST configured in terms of rules and settings?

No gather rate appears in the name of typical TEST. Up to 8 players per group, which is the game's default. It runs survival, gather, build and raid in the standard game. PvP and raiding are enabled. The server browser lists it under Community, as a community server. VAC, Valve's anti-cheat, is enabled.

What is the current map on typical TEST?

typical TEST uses a procedural map of size 1,000 with seed 6738, generated by the game. The map is reproducible from its size and seed; RustMaps shows it from this page.

Population

What is the rank of typical TEST?

For the last seven days, typical TEST holds rank #15,478 on player hours, in the top 70% of all ranked servers.

How full is typical TEST?

Right now, typical TEST is offline; the last sighting was 25 days 3 hours ago.

Wipe Frequency

When does typical TEST schedule its wipes?

No rhythm can be told for typical TEST yet: too few of its wipes are on record. The monthly force wipe applies to every Rust server. The next one falls on Thursday 5 November at 19:00 UTC. 26 days 3 hours ago the current world was created.

Server Overview

What is the location of typical TEST?

No region is published by typical TEST. Where a server says it is, Rust Analytics shows; where the machine stands, it does not look up. You can reach it at 192.255.237.203:28023.

typical TEST runs which version of Rust?

Rust network protocol 2633 and build 164530 on Linux is what typical TEST runs. Your game needs the same protocol to get in; Steam takes care of the update.

Is typical TEST up, and how consistent is its uptime?

typical TEST is down. The last time we saw it was 25 days 3 hours ago. 7 full days have passed with 0% uptime, 0 of 168 hours. 18 September 2026 is when Rust Analytics first saw it.

Server Tags

What is the meaning of the tags on typical TEST?

The game's server browser reads gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): It holds 100 slots; ts8 (Group limit): Team size stays at the game default of 8; v2633 (Protocol): To join, your game needs protocol 2633; cs164530 (Build): Game build: 164530; ptrak (Networking): The standard network layer, RakNet; $r? (Region code): Region code: none set, which typical TEST publishes. The tags also carry its current players, queue and world creation time; this page shows them at the top.

Where does typical TEST show up in Rust Analytics lists and filters?

On Rust Analytics, typical TEST matches these lists: Rust community servers. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Connection

What is the process to join typical TEST?

The console route: start Rust, press F1, enter client.connect 192.255.237.203:28023. The page's Launch Rust button opens Rust through Steam and connects you instead.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in the standard Rust format.
mp100
Max players It holds 100 slots.
ts8
Group limit Team size stays at the game default of 8.
v2633
Protocol To join, your game needs protocol 2633.
cs164530
Build Game build: 164530.
ptrak
Networking The standard network layer, RakNet.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.